I would have played this game sooner but for the title. The game pretty much satisfies the desire for the rules to be on the cards. It can be as tense as it is fast and it is very easy for anyone to play. Very high repeat play value, and a far lower feeling of repetitiveness than one might expect. 216 cards & 20 turns or less gives an idea of just how many ways it can play out. Probably works well with any number of players up to 6, especially if one or two haven't played before. And the really interesting thing is that GMT have three similar games as yet unpublished which will be immediately compared to this. *** 9 up to 10 because of the six-player game.
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2-6
90'
12
Texto moderado en el juego
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Quartermaster General
Cosa dicono i giocatori
Recensioni pubblicate dagli utenti di BoardGameGeek
This game's somewhat lower rating and placement on the wargame rankings list are a travesty. Things see some improvement with the significantly high rating of the second edition version -- though in the BGG system, apparently, that does not help it move up the rankings list. This game is a classic expression of the most global war ever! It is a genius combination of strategic depth in a very playable system. Superb!!!
It isn't for everyone, and it isn't perfect. Even so, it's a 10/10. A low complexity, high strategy team game that never ever plays the same way twice. Smash hit at conventions, and is also excellent with 2 players. It can be tough to get to the table at full player count as it's 6 player, and the theme turns some people off. See my files: [filepage=139020]Quartermaster General: a teaching aid[/filepage] [filepage=135961]A cheatsheet to help run games of Quartermaster General with the various expansions[/filepage] [filepage=136306]A list of the card counts for the Alternate Histories expansion[/filepage]
Can be brutal and frustrating but tons of interesting decisions. Be ready to suck up bad luck or absence of required cards. Very clever and quick. Short rules, but there is depth here. Good narrative but possibly a few too many too and fro situations (?). Make sure the decks are well shuffled!!! Title not the best, but it will do. SECOND PLAY: yes, very good indeed. Britain took a naval loss early on and struggled. Italy fell to resistane and Tito in the Balkans. Interestingly everything balanced out nicely. Really quite chaotic. Love it. Third play: 10.
Simply wonderful 6 player game of World War 2. Speaking as a Grognard, I will never play Third Reich again. Unusually, this game is even better with both expansions which add interest and depth without much in the way of additional complexity. A good gateway game, but still a fine contest for gamers, and at long last a strategic WW2 wargame that does not railroad you heavily along historical lines. For every 'weird' thing I've seen happen in this game there is a degree of plausibility if you know your history. Sure, historical strategies can work here, but there are genuine options. Bravo!
Quartermaster General es un juego rápido que te pone al mando de las principales potencias de la Segunda Guerra Mundial. El objetivo es cortar los suministros del oponente para doblegar su facción y forzar su rendición. Durante el juego, controlas países del Eje o de los Aliados, intentando ganar la mayor cantidad de puntos de victoria a través del uso de cartas o ocupando los espacios de suministro estrellados. Cada gran potencia tiene un conjunto único de cartas con las que movilizar sus fuerzas, representadas por piezas de ejército y marina de madera. Después de veinte rondas de juego, el equipo con más puntos de victoria gana.
| mecanica: | Área de control/área de influencia Manejo de manos Asociaciones |
| Categorías: | guerra |
| Nombres alternativos: | Quartermaster General Quartermaster General WW2 Генералы: Вторая Мировая |
| BARCODE: | 9780989829526 |
| En 13 listas de deseos En colecciones 4 Esto fue visto 17478 veces | |
Quartermaster General es un juego rápido que te pone al mando de las principales potencias de la Segunda Guerra Mundial. El objetivo es cortar los suministros del oponente para doblegar su facción y forzar su rendición. Durante el juego, controlas países del Eje o de los Aliados, intentando ganar la mayor cantidad de puntos de victoria a través del uso de cartas o ocupando los espacios de suministro estrellados. Cada gran potencia tiene un conjunto único de cartas con las que movilizar sus fuerzas, representadas por piezas de ejército y marina de madera. Después de veinte rondas de juego, el equipo con más puntos de victoria gana.
| mecanica: | Área de control/área de influencia Manejo de manos Asociaciones |
| Categorías: | guerra |
| Nombres alternativos: | Quartermaster General Quartermaster General WW2 Генералы: Вторая Мировая |
| BARCODE: | 9780989829526 |
| En 13 listas de deseos En colecciones 4 Esto fue visto 17478 veces | |