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2-5
40'
12
Nenhum texto necessário no jogo
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Ragusa
Editor: Braincrack Games
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Ragusa
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Disponível num armazém externo.Envio em cerca de 10/21 dias
-15%
50,92€
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IT
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FOTOS EN BGG
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52 tarjetas de 44.0mm de ancho y 63.0mm de alto
No hay fundas disponibles que coincidan con este tamaño de tarjeta
30 tarjetas de 50.0mm de ancho y 50.0mm de alto
No hay fundas disponibles que coincidan con este tamaño de tarjeta
Set in the legendary city of Ragusa (now Dubrovnik) the game charges players with the task of building Ragusa in the 15th century, constructing its great towers, boosting trade with the East, and finding their fortunes.
Players build houses on the spaces between three hexes - gaining access to resources (on rural spaces) and Actions (in the city) - effectively as worker placement, but three spots at a time.
Players use Resources gained in the countryside to build buildings, trade, and craft valuable Commodities - the value of which varies as ships come and go from the harbor.
In the city, however, players gain access to actions - with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanic, as not only will building around production spaces utilize the houses you've already build in the countryside, but building nearby other player's houses will re-activate them, giving other player's valuable opportunities outside of their turns.
The game ends once players have placed all their houses. The player with the most points from all sources wins.
Players build houses on the spaces between three hexes - gaining access to resources (on rural spaces) and Actions (in the city) - effectively as worker placement, but three spots at a time.
Players use Resources gained in the countryside to build buildings, trade, and craft valuable Commodities - the value of which varies as ships come and go from the harbor.
In the city, however, players gain access to actions - with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanic, as not only will building around production spaces utilize the houses you've already build in the countryside, but building nearby other player's houses will re-activate them, giving other player's valuable opportunities outside of their turns.
The game ends once players have placed all their houses. The player with the most points from all sources wins.
| mecanica: | Especulación de materias primas Comercio Colocación de trabajadores |
| Categorías: | edificio de la ciudad Económico Renacimiento |
| Nombres alternativos: | |
| BARCODE: | 0655003984149 |
| En 2 listas de deseos En colecciones 3 Esto fue visto 5000 veces | |
Set in the legendary city of Ragusa (now Dubrovnik) the game charges players with the task of building Ragusa in the 15th century, constructing its great towers, boosting trade with the East, and finding their fortunes.
Players build houses on the spaces between three hexes - gaining access to resources (on rural spaces) and Actions (in the city) - effectively as worker placement, but three spots at a time.
Players use Resources gained in the countryside to build buildings, trade, and craft valuable Commodities - the value of which varies as ships come and go from the harbor.
In the city, however, players gain access to actions - with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanic, as not only will building around production spaces utilize the houses you've already build in the countryside, but building nearby other player's houses will re-activate them, giving other player's valuable opportunities outside of their turns.
The game ends once players have placed all their houses. The player with the most points from all sources wins.
Players build houses on the spaces between three hexes - gaining access to resources (on rural spaces) and Actions (in the city) - effectively as worker placement, but three spots at a time.
Players use Resources gained in the countryside to build buildings, trade, and craft valuable Commodities - the value of which varies as ships come and go from the harbor.
In the city, however, players gain access to actions - with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanic, as not only will building around production spaces utilize the houses you've already build in the countryside, but building nearby other player's houses will re-activate them, giving other player's valuable opportunities outside of their turns.
The game ends once players have placed all their houses. The player with the most points from all sources wins.
52 tarjetas de 44.0mm de ancho y 63.0mm de alto
No hay fundas disponibles que coincidan con este tamaño de tarjeta
30 tarjetas de 50.0mm de ancho y 50.0mm de alto
No hay fundas disponibles que coincidan con este tamaño de tarjeta
| mecanica: | Especulación de materias primas Comercio Colocación de trabajadores |
| Categorías: | edificio de la ciudad Económico Renacimiento |
| Nombres alternativos: | |
| BARCODE: | 0655003984149 |
| En 2 listas de deseos En colecciones 3 Esto fue visto 5000 veces | |
