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Rival Restaurants
Rival Restaurants te pone a cargo de tu propio restaurante en una emocionante competencia contra otros jugadores. Gestiona recursos, atrae clientes y construye el mejor restaurante en 45 minutos de juego estratégico. Perfecto para 3-6 jugadores desde 10 años, esta edición limitada Kickstarter ofrece componentes exclusivos y una experiencia única.
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Rival Restaurants
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Disponibile presso un magazzino esterno.Spedizione in circa 90/120 giorni
Precio de venta al público:
58,99€
53,09€
IT
Gratis
FOTOS EN BGG
Estas fotos son propiedad de boardgamegeek.com y no se refieren específicamente a la edición de esta página.
Your goal in Rival Restaurants is to be the first restaurant to get 20 popularity points and be crowned "The Wiener!" Players earn popularity points by buying and trading for ingredients and using them to "cook" (complete) recipes. The more advanced the recipe, the more points it's worth.
Each day, players move through three phases:
1. MONEY and MOVE: Players collect their income for the day and decide where they want to move. Turn economy is crucial as players are not permitted to move for the rest of the day once their location has been chosen.
2) BUY and BARTER: Players have one minute to buy as much as they want but only from the location they're in. Players can also barter/trade with anyone in the game, not just the people in their location.
3) COOK and COUNTER. Any player who has all the ingredients required for their recipe can cook it and collect popularity points.
In addition, each player controls a chef equipped with their own "chef power". Chef powers are asymmetrical and allow players to bend the rules in their favor. The base game of Rival Restaurants has twelve chefs, and additionally, at the beginning of the game, each player must choose a restaurant to play, with each restaurant having a unique level-up structure with rewards for reaching 3, 7, and 12 popularity points. Lastly, players can also choose to buy "action cards", that is, development cards that are typically for one-time use.
| mecanica: | Subasta/Licitación Colección de conjuntos Selección de acción simultánea |
| Categorías: | |
| Nombres alternativos: | |
| BARCODE: | 860001208405 |
| El artículo está en el carrito 1 En 5 listas de deseos En la colección 1 Esto fue visto 676 veces | |
Your goal in Rival Restaurants is to be the first restaurant to get 20 popularity points and be crowned "The Wiener!" Players earn popularity points by buying and trading for ingredients and using them to "cook" (complete) recipes. The more advanced the recipe, the more points it's worth.
Each day, players move through three phases:
1. MONEY and MOVE: Players collect their income for the day and decide where they want to move. Turn economy is crucial as players are not permitted to move for the rest of the day once their location has been chosen.
2) BUY and BARTER: Players have one minute to buy as much as they want but only from the location they're in. Players can also barter/trade with anyone in the game, not just the people in their location.
3) COOK and COUNTER. Any player who has all the ingredients required for their recipe can cook it and collect popularity points.
In addition, each player controls a chef equipped with their own "chef power". Chef powers are asymmetrical and allow players to bend the rules in their favor. The base game of Rival Restaurants has twelve chefs, and additionally, at the beginning of the game, each player must choose a restaurant to play, with each restaurant having a unique level-up structure with rewards for reaching 3, 7, and 12 popularity points. Lastly, players can also choose to buy "action cards", that is, development cards that are typically for one-time use.
| mecanica: | Subasta/Licitación Colección de conjuntos Selección de acción simultánea |
| Categorías: | |
| Nombres alternativos: | |
| BARCODE: | 860001208405 |
| El artículo está en el carrito 1 En 5 listas de deseos En la colección 1 Esto fue visto 676 veces | |