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5.39
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2
15'
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Rock Me Archimedes

Un juego de mesa de Matt Buchanan
Editor: Marbles: The Brain Store
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Rock Me Archimedes
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Descripción Descripción
Rock Me Archimedes is a two player abstract game requiring both strategy and dexterity. The game is named after the ancient Greek mathematician, famous for describing the principle of the lever. The game consists of: a wooden board affixed to a rounded base, forming a teeter-totter assembly; 14 white marbles and 14 black marbles; and a specially numbered die. The length of the board is engraved with a grid of spaces in which to fit the marbles, 16 rows of 3 spaces each. The goal of the game is for the winning player to move at least 4 of his marbles to one end of the board without either end of the board touching the table at any time. The game begins with no marbles on the board, and the board balanced level. Each player receives 14 marbles of one color, and chooses one end of the board as his goal. On the player's move, the player may choose to either place a marble in one of the two central rows of the board, or to roll the die. The die will indicate a number from one to three. The player may then move any of his marbles already on the board the number of spaces indicated by the die roll. The player may move a single marble, or split the move between two or more marbles. Marbles may be moved in any direction except diagonally. The player may jump the opposing player pieces, but not his own. If at any time during the move either end of the board touches the table, the player loses and the game ends. Otherwise, the first player to place four of his marbles in his goal spaces (last two rows on the end of the board) wins the game. The rules also contain several variants of the basic game.
Información adicional Información adicional
mecanica: Lanzamiento de dados Movimiento de cuadrícula Movimiento punto a punto
Categorías: Estrategia Acción y destreza
Nombres alternativos: Rock Me Archimedes 락 미 아르키메데스
BARCODE: 778988159149
El artículo está en 2__PH_1__ carritos En la colección 1__PH_1__ Esto fue visto 2881__PH_1__ veces
Descripción Descripción
Rock Me Archimedes is a two player abstract game requiring both strategy and dexterity. The game is named after the ancient Greek mathematician, famous for describing the principle of the lever. The game consists of: a wooden board affixed to a rounded base, forming a teeter-totter assembly; 14 white marbles and 14 black marbles; and a specially numbered die. The length of the board is engraved with a grid of spaces in which to fit the marbles, 16 rows of 3 spaces each. The goal of the game is for the winning player to move at least 4 of his marbles to one end of the board without either end of the board touching the table at any time. The game begins with no marbles on the board, and the board balanced level. Each player receives 14 marbles of one color, and chooses one end of the board as his goal. On the player's move, the player may choose to either place a marble in one of the two central rows of the board, or to roll the die. The die will indicate a number from one to three. The player may then move any of his marbles already on the board the number of spaces indicated by the die roll. The player may move a single marble, or split the move between two or more marbles. Marbles may be moved in any direction except diagonally. The player may jump the opposing player pieces, but not his own. If at any time during the move either end of the board touches the table, the player loses and the game ends. Otherwise, the first player to place four of his marbles in his goal spaces (last two rows on the end of the board) wins the game. The rules also contain several variants of the basic game.
Información adicional Información adicional
mecanica: Lanzamiento de dados Movimiento de cuadrícula Movimiento punto a punto
Categorías: Estrategia Acción y destreza
Nombres alternativos: Rock Me Archimedes 락 미 아르키메데스
BARCODE: 778988159149
El artículo está en 2__PH_1__ carritos En la colección 1__PH_1__ Esto fue visto 2881__PH_1__ veces
Comprados juntos con frecuencia Comprados juntos con frecuencia