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6.18
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2-5
30'
10
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Takamatsu

Un juego de mesa de Martin Schlegel
Editor: Mucke Spiele
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Takamatsu
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Fundas de cartas en este juego. Fundas de cartas en este juego.
23 tarjetas de 45.0mm de ancho y 90.0mm de alto
No hay fundas disponibles que coincidan con este tamaño de tarjeta
Descripción Descripción
There's excitement in the capital as Shogun Tokugawa Ieyasu wants to assign the Han of Takamatsu in a challenge. The competing daimyos direct their samurai through the palace following simple rules and quickly see that they can use the samurai of the other daimyos for their purposes. Takamatsu is a game of conflict and cooperation, with players trying to place (or not place!) their samurai in their own rooms. The palace consists of two circular paths that merge at one point, then separate once again. Players have 5-7 samurai that are split between two color-coded rooms at the start of the game, and a row of scoring cards — some face-down — are laid out next to the board. On a turn, you choose a room that contains at least one of your samurai, then you move some number of samurai in this room clockwise from this space. If the room contains only one samurai, you can move it one space; if it contains two, you can move both two spaces or only one a single space — but if an opposing samurai is with you, then you must move both exactly two spaces. When a room has three or more samurai, he must leave at least one behind (while still needing to bring at least one opposing samurai along, if any). When a samurai ends movement in a room of the same color, that samurai's daimyo collects the topmost scoring card, with multiple scorings being possible on a turn. For each open scoring card collected, the player immediately adjusts his scoring marker — which could move you back on the track, so sometimes you want to escort another samurai to his pad instead of bringing him to your place. When one player reaches twenty points, players finish the round, then tally their hidden scoring cards, if any. The player with the most points wins! (With two players, each daimyo controls two colors of samurai and must move an opposing samurai when possible. After one pagoda reaches the twenty point threshold, the players sum their two scores to determine a winner.)
Información adicional Información adicional
mecanica: Colocación de trabajadores
Categorías: Acción y destreza
Nombres alternativos:
BARCODE: 4280000153852
En 22__PH_1__ listas de deseos En colecciones 6__PH_1__ Esto fue visto 7641__PH_1__ veces
Descripción Descripción
There's excitement in the capital as Shogun Tokugawa Ieyasu wants to assign the Han of Takamatsu in a challenge. The competing daimyos direct their samurai through the palace following simple rules and quickly see that they can use the samurai of the other daimyos for their purposes. Takamatsu is a game of conflict and cooperation, with players trying to place (or not place!) their samurai in their own rooms. The palace consists of two circular paths that merge at one point, then separate once again. Players have 5-7 samurai that are split between two color-coded rooms at the start of the game, and a row of scoring cards — some face-down — are laid out next to the board. On a turn, you choose a room that contains at least one of your samurai, then you move some number of samurai in this room clockwise from this space. If the room contains only one samurai, you can move it one space; if it contains two, you can move both two spaces or only one a single space — but if an opposing samurai is with you, then you must move both exactly two spaces. When a room has three or more samurai, he must leave at least one behind (while still needing to bring at least one opposing samurai along, if any). When a samurai ends movement in a room of the same color, that samurai's daimyo collects the topmost scoring card, with multiple scorings being possible on a turn. For each open scoring card collected, the player immediately adjusts his scoring marker — which could move you back on the track, so sometimes you want to escort another samurai to his pad instead of bringing him to your place. When one player reaches twenty points, players finish the round, then tally their hidden scoring cards, if any. The player with the most points wins! (With two players, each daimyo controls two colors of samurai and must move an opposing samurai when possible. After one pagoda reaches the twenty point threshold, the players sum their two scores to determine a winner.)
Fundas de cartas en este juego. Fundas de cartas en este juego.
23 tarjetas de 45.0mm de ancho y 90.0mm de alto
No hay fundas disponibles que coincidan con este tamaño de tarjeta
Información adicional Información adicional
mecanica: Colocación de trabajadores
Categorías: Acción y destreza
Nombres alternativos:
BARCODE: 4280000153852
En 22__PH_1__ listas de deseos En colecciones 6__PH_1__ Esto fue visto 7641__PH_1__ veces
Comprados juntos con frecuencia Comprados juntos con frecuencia