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The Siege of Orgun
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The Siege of Orgun

Un juego de mesa de Patrick Ruestchmann
Editor: Revolution Games (II)
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The Siege of Orgun
Disponible en un almacén externo.<br> Envío en aproximadamente <em>3/7 días</em> Disponible en un almacén externo.
Envío en aproximadamente 3/7 días
-15%
34,84€

Precio de venta

IT 4,49€
Descripción Descripción
The Siege of Orgun: Afghanistan 1983 - a strategic valley in the Paktika Province close to the Pakistan border. A large group of Mujahideen (800 strong) assaults fortified positions, including an airfield and a 19th century fortress, protected by a regiment of the Afghan Army reinforced by Soviet forces. Game Mechanics: Area-Impulse system with a twist: new combat sub routines have been added to simulate the asymmetrical nature of the fight, ambush and Harassment attacks by the rebels with more conventional assaults by the DRA (Afghan Army) and Soviets (including helicopters) is the norm in this game. This is a card-assisted system for the element of surprises, helping to fit in the historical events into the game (soviet advisor, radio jamming...). Low counter density. Minimal usage of markers. Designer: Patrick Ruestchmann Developer: Roger Miller Reprinted in Command Magazine Japan #139 in February 2018.
Información adicional Información adicional
mecanica: Impulso de área Lanzamiento de dados Simulación
Categorías: guerra
Nombres alternativos:
BARCODE: ?????????
En 1 lista de deseos Esto fue visto 2059 veces
Descripción Descripción
The Siege of Orgun: Afghanistan 1983 - a strategic valley in the Paktika Province close to the Pakistan border. A large group of Mujahideen (800 strong) assaults fortified positions, including an airfield and a 19th century fortress, protected by a regiment of the Afghan Army reinforced by Soviet forces. Game Mechanics: Area-Impulse system with a twist: new combat sub routines have been added to simulate the asymmetrical nature of the fight, ambush and Harassment attacks by the rebels with more conventional assaults by the DRA (Afghan Army) and Soviets (including helicopters) is the norm in this game. This is a card-assisted system for the element of surprises, helping to fit in the historical events into the game (soviet advisor, radio jamming...). Low counter density. Minimal usage of markers. Designer: Patrick Ruestchmann Developer: Roger Miller Reprinted in Command Magazine Japan #139 in February 2018.
Información adicional Información adicional
mecanica: Impulso de área Lanzamiento de dados Simulación
Categorías: guerra
Nombres alternativos:
BARCODE: ?????????
En 1 lista de deseos Esto fue visto 2059 veces