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6.75
BGG Vote: BGG Stats
LANGUAGE-UK
1-2
90'
12
No necessary in-game text

1812: Scorched Earth

A board game by Ray Weiss
Publisher: Conflict Simulations LLC
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1812: Scorched Earth
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50,90€
IT Free
Description Description

1812 is the third game of Conflict Simulations LLC's 2140 series, small-footprint wargames that play within 2 hours and no more than 140 counters. It covers the French invasion of Russia in 1812 and their attempt to force a political collapse against the Tsar. Units are infantry corps and cavalry divisions, who each belong to one of their nation's Army Groups. Army groups are led by leaders who generate Command Points each turn, used to order units under their command. French supply is limited, the player must manage this limited resource throughout the whole campaign in order to succeed. The Russian player must carefully manage a defensive campaign while keeping the pressure on Poland and Prussia. The Russian player must also manage national morale as to not demoralize the population by burning down cities and the countryside, as was done historically. Combat has players rolling 1-3d6 depending on the number of Strength Points being used in combat. Both sides must manage Attrition as to make sure not to whittle away their forces needlessly. The game covers the drive on Moscow from late June through the end of December of 1812. Prussian and Austrian units are included as they were present historically. Each hex is approximately 25 miles. Each turn covers 2 weeks and each Strength Point is the equivalent of 10,000 men and their accompanying artillery batteries. WEIGHT: 4/10 SOLITAIRE: 7/10 PLAYERS: 1-2 —descruption from the publisher

Additional information Additional information
Mechanics: Dice Rolling Simulation
Categories: Historical War
Alternative names:
This was seen 508 times
Description Description

1812 is the third game of Conflict Simulations LLC's 2140 series, small-footprint wargames that play within 2 hours and no more than 140 counters. It covers the French invasion of Russia in 1812 and their attempt to force a political collapse against the Tsar. Units are infantry corps and cavalry divisions, who each belong to one of their nation's Army Groups. Army groups are led by leaders who generate Command Points each turn, used to order units under their command. French supply is limited, the player must manage this limited resource throughout the whole campaign in order to succeed. The Russian player must carefully manage a defensive campaign while keeping the pressure on Poland and Prussia. The Russian player must also manage national morale as to not demoralize the population by burning down cities and the countryside, as was done historically. Combat has players rolling 1-3d6 depending on the number of Strength Points being used in combat. Both sides must manage Attrition as to make sure not to whittle away their forces needlessly. The game covers the drive on Moscow from late June through the end of December of 1812. Prussian and Austrian units are included as they were present historically. Each hex is approximately 25 miles. Each turn covers 2 weeks and each Strength Point is the equivalent of 10,000 men and their accompanying artillery batteries. WEIGHT: 4/10 SOLITAIRE: 7/10 PLAYERS: 1-2 —descruption from the publisher

Additional information Additional information
Mechanics: Dice Rolling Simulation
Categories: Historical War
Alternative names:
This was seen 508 times