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Battle of White Plains

A board game by Mark Miklos
Publisher: GMT Games
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Battle of White Plains
Available in an external warehouse.
Shipping in about 7/21 days
-20%
64,79€

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IT Free
Card sleeves in this game Card sleeves in this game
68 cards of 64.0mm width and 89.0mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Protettive per Carte Premium (66,7x92,1 mm) (81385)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Protettive per Carte (66,7x92,1 mm) (81126)
Available
2x (50 Pcs) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
To Order
1x (100 Pcs) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
1x (100 Pcs) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Few copies
2x (50 Pcs) 50 Bustine Ultra-Pro: Standard Gaming Cards (66x91 mm) (82667)
To Order
1x (100 Pcs) Mayday: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
To Order
1x (100 Pcs) 100 Bustine Ultra-Pro: Standard Gaming Cards (66x91 mm)
To Order
1x (80 Pcs) Mayday: 80 Bustine Standard Retro Blu (66 x 91 mm) (MDG7141C)
Few copies
1x (80 Pcs) Mayday: 80 Bustine Standard Retro Viola (66 x 91 mm) (MDG7141G)
Available
1x (80 Pcs) Mayday: 80 Bustine Standard Retro Marrone (66 x 91 mm) (MDG7141H)
Available
1x (100 Pcs) Gamegenic 100 Prime Sleeves - Green (66 x 91 mm)
Few copies
Description Description

Most authors relegate the Battle of White Plains to a short paragraph when recounting the New York Campaign of 1776. As the last field battle of that campaign, however, it deserves closer study. Volume 10 in GMT’s award-winning Battles of the American Revolution series by designer Mark Miklos provides such a much-needed analysis. The game includes three scenarios: the historical fight for Chatterton Hill, an October 31 scenario that explores what might have occurred if Howe had pressed his grand assault that day as planned, and a full four-day campaign game spanning 42 game turns beginning with the arrival of the British army on the field on the morning of October 28 and culminating at 5:00 pm on October 31. Each player has 26 Opportunity Cards subdivided into three decks to enhance play and add elements of variability and historical flavor. As with previous games in the series, some special rules represent the unique circumstances of this battle. Among these are rules governing American sortie restrictions and tactical doctrine, rain game turns, restoring army morale, scorched earth, and additional handicaps for American militia, American fieldwork construction, and an off-board movement mechanism for Tarrytown on the Hudson River, seven miles away where British ships lay at anchor. Even Washington’s own combat prowess at this early stage of the war is randomized. In Volume 10 of the Battles of the American Revolution series, players command two titanic armies: Washington, desperate to salvage something from the otherwise disastrous defense of New York, and Howe seeking a coup de grâce against the “Old Fox.” You will have to manage your forces over the span of four days with lots of inclement weather to contend with. Can you, as General Howe, break through the American line to deliver a decisive blow and end the rebellion? Can you, as General Washington, hold your own on superior ground, hampered as you will be with some 6,700 militia of dubious quality—fully 46% of the total American force?

Additional information Additional information
Mechanics: Dice Rolling Simulation
Categories: War
Alternative names:
BARCODE: 817054012466
This was seen 796 times
Description Description

Most authors relegate the Battle of White Plains to a short paragraph when recounting the New York Campaign of 1776. As the last field battle of that campaign, however, it deserves closer study. Volume 10 in GMT’s award-winning Battles of the American Revolution series by designer Mark Miklos provides such a much-needed analysis. The game includes three scenarios: the historical fight for Chatterton Hill, an October 31 scenario that explores what might have occurred if Howe had pressed his grand assault that day as planned, and a full four-day campaign game spanning 42 game turns beginning with the arrival of the British army on the field on the morning of October 28 and culminating at 5:00 pm on October 31. Each player has 26 Opportunity Cards subdivided into three decks to enhance play and add elements of variability and historical flavor. As with previous games in the series, some special rules represent the unique circumstances of this battle. Among these are rules governing American sortie restrictions and tactical doctrine, rain game turns, restoring army morale, scorched earth, and additional handicaps for American militia, American fieldwork construction, and an off-board movement mechanism for Tarrytown on the Hudson River, seven miles away where British ships lay at anchor. Even Washington’s own combat prowess at this early stage of the war is randomized. In Volume 10 of the Battles of the American Revolution series, players command two titanic armies: Washington, desperate to salvage something from the otherwise disastrous defense of New York, and Howe seeking a coup de grâce against the “Old Fox.” You will have to manage your forces over the span of four days with lots of inclement weather to contend with. Can you, as General Howe, break through the American line to deliver a decisive blow and end the rebellion? Can you, as General Washington, hold your own on superior ground, hampered as you will be with some 6,700 militia of dubious quality—fully 46% of the total American force?

Card sleeves in this game Card sleeves in this game
68 cards of 64.0mm width and 89.0mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Protettive per Carte Premium (66,7x92,1 mm) (81385)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Protettive per Carte (66,7x92,1 mm) (81126)
Available
2x (50 Pcs) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
To Order
1x (100 Pcs) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
1x (100 Pcs) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Few copies
2x (50 Pcs) 50 Bustine Ultra-Pro: Standard Gaming Cards (66x91 mm) (82667)
To Order
1x (100 Pcs) Mayday: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
To Order
1x (100 Pcs) 100 Bustine Ultra-Pro: Standard Gaming Cards (66x91 mm)
To Order
1x (80 Pcs) Mayday: 80 Bustine Standard Retro Blu (66 x 91 mm) (MDG7141C)
Few copies
1x (80 Pcs) Mayday: 80 Bustine Standard Retro Viola (66 x 91 mm) (MDG7141G)
Available
1x (80 Pcs) Mayday: 80 Bustine Standard Retro Marrone (66 x 91 mm) (MDG7141H)
Available
1x (100 Pcs) Gamegenic 100 Prime Sleeves - Green (66 x 91 mm)
Few copies
Additional information Additional information
Mechanics: Dice Rolling Simulation
Categories: War
Alternative names:
BARCODE: 817054012466
This was seen 796 times