phone (+39) 320 073 4588
email CONTACT US VIA EMAIL
Promo Banner Promo Banner
Main Pic
add-wishlist
add-collection
add-alert
6.62
BGG Vote: BGG Stats
LANGUAGE-IT LANGUAGE-UK LANGUAGE-DE LANGUAGE-FR LANGUAGE-NL
2-4
15'
5
No necessary in-game text

Die verzauberten Rumpelriesen

A board game by Carlo Emanuele Lanzavecchia Walter Obert
Publisher: Drei Magier Spiele
utrade Do you want to sell your copy of this game?
utradestar
Use our marketplace utrade!
Die verzauberten Rumpelriesen
The item is not available, you can use the alert to be notified when it will be back in stock.
add-alert
Description Description

In Die verzauberten Rumpelriesen, the magician players want to find imps hiding in the leaves that cover the forest floor around them – but they must search carefully to find these imps so that they don't wake the sleeping giants guarding the land. Oh, and they'll need to search quickly, too, or else the giants will wake from the sleeping spell cast on them and run the searchers out of the forest. Who can combine speed, control and a good memory to find the imps where they hide? To set up, players place the 16 imp tokens in the holes on the game board, cover these imps with the 85 cardboard leaves included in the game, then place one large wooden giant on each corner of the board. On a turn, the active player reveals a search card showing one of the imps. An opponent flips the sand timer, then the player uses her magic wand to push the leaves aside and (fingers crossed!) find the imp on the search card. She can use her wand to move the giants as well, but if they fall off the game board – or even so much as a single leaf falls – the giants awaken and chase the player away empty-handed. If the player reveals the target imp, though, she keeps the search card to record her find. After each search, players cover the board again and return the giants to their places. In the end, whoever has collected the most search cards wins! Die verzauberten Rumpelriesen includes rules for cooperative play, with the players using their wands together to search for the imps one by one as they're revealed by the search cards. If the players find more than eight imps without the giants awakening, they win.

Additional information Additional information
Mechanics: Co-operative Play Memory
Categories: Action and Dexterity Educational
Alternative names: Die verzauberten Rumpelriesen Het Betoverde Lawaaireuzen Il Sonno Magico dei Giganti Fracassoni Les Géants Tapageurs Enchantés The Enchanted Rumpus Giants
BARCODE: 4001504408701
In 11 wishlists In 1 collection This was seen 8070 times
Description Description

In Die verzauberten Rumpelriesen, the magician players want to find imps hiding in the leaves that cover the forest floor around them – but they must search carefully to find these imps so that they don't wake the sleeping giants guarding the land. Oh, and they'll need to search quickly, too, or else the giants will wake from the sleeping spell cast on them and run the searchers out of the forest. Who can combine speed, control and a good memory to find the imps where they hide? To set up, players place the 16 imp tokens in the holes on the game board, cover these imps with the 85 cardboard leaves included in the game, then place one large wooden giant on each corner of the board. On a turn, the active player reveals a search card showing one of the imps. An opponent flips the sand timer, then the player uses her magic wand to push the leaves aside and (fingers crossed!) find the imp on the search card. She can use her wand to move the giants as well, but if they fall off the game board – or even so much as a single leaf falls – the giants awaken and chase the player away empty-handed. If the player reveals the target imp, though, she keeps the search card to record her find. After each search, players cover the board again and return the giants to their places. In the end, whoever has collected the most search cards wins! Die verzauberten Rumpelriesen includes rules for cooperative play, with the players using their wands together to search for the imps one by one as they're revealed by the search cards. If the players find more than eight imps without the giants awakening, they win.

Additional information Additional information
Mechanics: Co-operative Play Memory
Categories: Action and Dexterity Educational
Alternative names: Die verzauberten Rumpelriesen Het Betoverde Lawaaireuzen Il Sonno Magico dei Giganti Fracassoni Les Géants Tapageurs Enchantés The Enchanted Rumpus Giants
BARCODE: 4001504408701
In 11 wishlists In 1 collection This was seen 8070 times
Frequently bought together Frequently bought together