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5.95
BGG Vote: BGG Stats
LANGUAGE-UK
1-2
60'
12
No necessary in-game text

Frayser's Farm: Wasted Opportunity

A board game by Chris Perello
Publisher: Decision Games (I)
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Frayser's Farm: Wasted Opportunity
Available in an external warehouse.
Shipping in about 3/7 days
26,90€
IT 4,49€
Description Description

From the Decision Games' website: The Blue & Gray classics are being updated with a slight change in scale to 352 yards per hex, an updated game system that treats unit differences more accurately, and a combat system that includes step losses. In June 1862, as Federal troops attempted to retreat after withdrawing from Gaine's Mill, Virginia, Gen. Robert E. Lee saw an opportunity to annihilate them on the congested roads between White Oak Swamp and the small community of Glendale. Lee's army included most of the notable Confederate luminaries, such as "Stonewall" Jackson, "Old Pete" Longstreet, A. P. Hill and others, collectively fielding 45,000 men. The Federals, numbering about 40,000, had become disjointed as they attempted to reach and cross the James River. At the same time, though, the Confederate approach became uncoordinated and irregular. The mass of the battle eventually pivoted north of Nelson's Farm, known to the locals by its former owner's name, Frayser. Frayser's Farm utilizes the all-new Musket & Saber Combat System, which provides a simple yet accurate portrayal of warfare during the American Civil War. The combat system is intuitive, including all of the details that characterized battle during the Civil War while also simulating the unique aspects of 19th century warfare. Units can become weakened and rout; attackers can pursue, and the fortunes of war can intervene at any time. Cavalry can rip open enemy lines and shred fleeing units, and reserves must be ready to plug holes or secure the line of retreat. In Frayser's Farm a new Combat Results Table emphasizes playability while also simulating the lethality of the rifled musket. Leaders accelerate the action, replicating the importance of their presence during battle, and supply lines require players to protect their logistical trains. Winning a battle will depend on deployment, maneuver and massing firepower, as well as the strengths and weaknesses of each particular army.

Additional information Additional information
Mechanics: Hex-and-Counter Simulation
Categories: War
Alternative names:
This was seen 1056 times
Description Description

From the Decision Games' website: The Blue & Gray classics are being updated with a slight change in scale to 352 yards per hex, an updated game system that treats unit differences more accurately, and a combat system that includes step losses. In June 1862, as Federal troops attempted to retreat after withdrawing from Gaine's Mill, Virginia, Gen. Robert E. Lee saw an opportunity to annihilate them on the congested roads between White Oak Swamp and the small community of Glendale. Lee's army included most of the notable Confederate luminaries, such as "Stonewall" Jackson, "Old Pete" Longstreet, A. P. Hill and others, collectively fielding 45,000 men. The Federals, numbering about 40,000, had become disjointed as they attempted to reach and cross the James River. At the same time, though, the Confederate approach became uncoordinated and irregular. The mass of the battle eventually pivoted north of Nelson's Farm, known to the locals by its former owner's name, Frayser. Frayser's Farm utilizes the all-new Musket & Saber Combat System, which provides a simple yet accurate portrayal of warfare during the American Civil War. The combat system is intuitive, including all of the details that characterized battle during the Civil War while also simulating the unique aspects of 19th century warfare. Units can become weakened and rout; attackers can pursue, and the fortunes of war can intervene at any time. Cavalry can rip open enemy lines and shred fleeing units, and reserves must be ready to plug holes or secure the line of retreat. In Frayser's Farm a new Combat Results Table emphasizes playability while also simulating the lethality of the rifled musket. Leaders accelerate the action, replicating the importance of their presence during battle, and supply lines require players to protect their logistical trains. Winning a battle will depend on deployment, maneuver and massing firepower, as well as the strengths and weaknesses of each particular army.

Additional information Additional information
Mechanics: Hex-and-Counter Simulation
Categories: War
Alternative names:
This was seen 1056 times