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Green Dawn Mall Rpg (GDR)

A board game by
Publisher: Come Martin
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Green Dawn Mall Rpg (GDR)
Available in an external warehouse.
Shipping in about 3/7 days
-15%
15,26€

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IT 4,49€
Description Description

GREEN DAWN MALL is an RPG for 1 GM and 3 to 5 players, in which you play teenagers who wander into an endless, distorted mall, in search of their lost friend. The further you go, the stranger things get. Will you be able to find them and get back to the real world unscathed? You'll like this game if you enjoy exploration and interactions with your surroundings rather than combat, a world which is more odd than horrific, and random environments that will always surprise you—even if you're the GM. The rules aim for simplicity: roll between 1 and 4d6, succeed on 5 or 6, and that’s about it! In addition to a complete game system, the 90 pages of this game include: - A method for generating an endless succession of stores for the characters to explore  - 36 stores with a modular description, taking into account things getting weirder and weirder  - 252 NPCs and odd beings to populate the Mall - 252 odd objects for the PCs to experiment with - 6 Factions which are cohabiting within the Mall - 4 different ways of ending a session, including a confrontation with the Heart of the Mall - A description of the Mall’s upper and lower levels, even more labyrinthine than the rest Options to play a short campaign or try other character concepts A character sheet 96 pages

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BARCODE: 9782958554613
This was seen 86 times
Description Description

GREEN DAWN MALL is an RPG for 1 GM and 3 to 5 players, in which you play teenagers who wander into an endless, distorted mall, in search of their lost friend. The further you go, the stranger things get. Will you be able to find them and get back to the real world unscathed? You'll like this game if you enjoy exploration and interactions with your surroundings rather than combat, a world which is more odd than horrific, and random environments that will always surprise you—even if you're the GM. The rules aim for simplicity: roll between 1 and 4d6, succeed on 5 or 6, and that’s about it! In addition to a complete game system, the 90 pages of this game include: - A method for generating an endless succession of stores for the characters to explore  - 36 stores with a modular description, taking into account things getting weirder and weirder  - 252 NPCs and odd beings to populate the Mall - 252 odd objects for the PCs to experiment with - 6 Factions which are cohabiting within the Mall - 4 different ways of ending a session, including a confrontation with the Heart of the Mall - A description of the Mall’s upper and lower levels, even more labyrinthine than the rest Options to play a short campaign or try other character concepts A character sheet 96 pages

Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 9782958554613
This was seen 86 times