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Unplayable in another language
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Available in an external warehouse.Sale Price
This is the Acidic set of the 2nd Edition rules, as opposed to basic. Look its the advanced rules and I am just having a go at being clever. Neoclassical Geek Revival (NGR) is a fantasy roleplaying game. Many reviews of it have been completed over the years, but the core purpose that differentiates it from things like retro-clones (beyond that it is not an OGL game) is that it is focused on player-driven shenanigans. It has different mechanics for class, conflict, stealth, magic, and experience which create a wildly different play experience while maintaining the old-school adventure vibe. Featuring art by Chris Huth and Dyson Logos.  The Team: Written by: Zzarchov Kowolski.Art by: Chris Huth, William McAusland, and Dyson Logos.Layout and design: Alex Mayo, FMG and Zzarchov Kowolski.  172 pages, 6" x 9" hardcover book. Black and white throughout Â
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| This was seen 185 times | |
This is the Acidic set of the 2nd Edition rules, as opposed to basic. Look its the advanced rules and I am just having a go at being clever. Neoclassical Geek Revival (NGR) is a fantasy roleplaying game. Many reviews of it have been completed over the years, but the core purpose that differentiates it from things like retro-clones (beyond that it is not an OGL game) is that it is focused on player-driven shenanigans. It has different mechanics for class, conflict, stealth, magic, and experience which create a wildly different play experience while maintaining the old-school adventure vibe. Featuring art by Chris Huth and Dyson Logos.  The Team: Written by: Zzarchov Kowolski.Art by: Chris Huth, William McAusland, and Dyson Logos.Layout and design: Alex Mayo, FMG and Zzarchov Kowolski.  172 pages, 6" x 9" hardcover book. Black and white throughout Â
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| This was seen 185 times | |