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7.52
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LANGUAGE-UK
2
240'
Some necessary text

The Road to Cheren

A board game by Kim Kanger
Publisher: Revolution Games (II)
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The Road to Cheren
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Description Description

The Road to Cheren: 1941 East African Campaign, is our new game covering the Eritrea campaign in East Africa in 1941. The campaign featured British and French forces versus the Italians in a wild and mountainous country. Cheren is a game where the movement of each piece is critical. After movement your opponent may react but with only a few units, making player decisions difficult; do I go to the aid of a unit likely to be attacked or use my reaction to push troops forward in an area where I am on the offensive. After combat there is exploitation movement. Only motorized infantry, tanks and cavalry may exploit and are scarce in this campaign. In addition there is a very nice chit pull system to give both sides some special abilities and keep the enemy guessing as to what comes next. Finally some Italian native units may decide to join the Allies, or they may stay loyal, which creates extra tension in the game. Game Scale: Game Turn: 1 week Hex: 7.5 miles / 12.5 kilometers Units: Company to Brigade Game Inventory: One 11 x 17" full color map One dual-side printed countersheet (140 1/2" counters) One 8-page Road to Cheren rulebook One dual-side printed cover sheet/player aid card Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 2-4 hours Note: Players will need to provide one 6-sided die for game play.

Additional information Additional information
Mechanics: Chit-Pull System Dice Rolling Hex-and-Counter
Categories: War
Alternative names:
In 2 wishlists This was seen 2073 times
Description Description

The Road to Cheren: 1941 East African Campaign, is our new game covering the Eritrea campaign in East Africa in 1941. The campaign featured British and French forces versus the Italians in a wild and mountainous country. Cheren is a game where the movement of each piece is critical. After movement your opponent may react but with only a few units, making player decisions difficult; do I go to the aid of a unit likely to be attacked or use my reaction to push troops forward in an area where I am on the offensive. After combat there is exploitation movement. Only motorized infantry, tanks and cavalry may exploit and are scarce in this campaign. In addition there is a very nice chit pull system to give both sides some special abilities and keep the enemy guessing as to what comes next. Finally some Italian native units may decide to join the Allies, or they may stay loyal, which creates extra tension in the game. Game Scale: Game Turn: 1 week Hex: 7.5 miles / 12.5 kilometers Units: Company to Brigade Game Inventory: One 11 x 17" full color map One dual-side printed countersheet (140 1/2" counters) One 8-page Road to Cheren rulebook One dual-side printed cover sheet/player aid card Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 2-4 hours Note: Players will need to provide one 6-sided die for game play.

Additional information Additional information
Mechanics: Chit-Pull System Dice Rolling Hex-and-Counter
Categories: War
Alternative names:
In 2 wishlists This was seen 2073 times