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The Troubleshooters Core Rules Standard (GDR)

A board game by
Publisher: Modiphius
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The Troubleshooters Core Rules Standard (GDR)
The game can be ordered, but we do not have any information about it.
Retail price: 35,00€ 33,95€
IT 4,49€
Description Description

Thanks to our co-publisher Arkhane Asylum Publishing, The Troubleshooters will also be available in French as The Troubleshooters – Les Risque-tout! Version française en bas.     The Troubleshooters tabletop roleplaying game will take the characters to the mid-1960s all over Europe and across the world. They will find themselves at exotic locations, glittering metropoles, deep in the wilderness, or even in cozy country villages, where they face horrible foes: spies, wild beasts, mafia, mad scientists, villains, and relatives! The characters, ranging from athletes and explorers to journalists and inventors, are drawn into other people’s troubles and band together to solve them. The Troubleshooters starts in 1965 in a world similar to but not exactly like our own. There are extra countries like San Angelo, Sitomeyang, Katsuichi or Arenwald. There are valleys that time forgot, mysterious temples hidden in the jungle, and secret laboratories beneath museums. The Concorde is already flying and carrying passengers, France is planning for high speed railways, Americans and Soviets have space stations in orbit around Earth, and a Japanese-French atomic rocket landed on the Moon in 1964. Still, Europe is divided by the Iron Curtain, there is no internet and no Google (you have to go to a library or an archive to look up stuff), and most people have just one telephone connected to a landline. This world is threatened by the evil organisation The Octopus, trying to upend the fragile balance between the Eastern Bloc and the Western Alliance. Led by graf von Zadrith, The Octopus is just emerging from the shadows, ready to shape the world in their image. Your character is part of a group of friends to whom adventures happen – and you gladly participate. No matter if it is a hunt for a lost treasure, helping someone get their inheritance, stopping spies from stealing military secrets, or foiling The Octopus’ evil plans for world domination, you just go on adventure. The Troubleshooters is designed from the ground up to fit the genre. It has a skill based system where task checks are made by rolling a d%/d100 and compare against a skill value. There are no classes or levels in The Troubleshooters. There are about a dozen templates which showcase typical characters and assign appropriate skill values, Abilities, Complications, and gear kits to your character.  A smart plot hook system is used to kick off adventures, all but guaranteeing that at least one character has something to do with the plot from start. Much of the game is centred around the Story Point economy. You gain points from making extraordinary rolls, activating Complications, and getting captured by the villain. You spend points to flip task checks, establish new things in the game, and to activate Abilities. It is hard to die in The Troubleshooters. Instead, you choose between being Out Cold, Wounded or in Mortal Peril.  It’s only when you’re in Mortal Peril that you actually risk dying. However, it is easy to get captured by the evil villains and have to suffer their gloating while they tell you their evil plans. Your character’s stats are noted in your Passport, a 32-page booklet made to look like a passport. Only a few pages are for stats and personal data. The rest of the booklet is for visa stamps (or notes if you prefer). Speaking of visa stamps, each adventure will include a sheet of transparent stickers with facsimile visa stamps from the locations of the adventure, which you can put in your passport. An “emergency passport” – a printer-friendly double-sided form – is available for download.

Additional information Additional information
Mechanics:
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Alternative names:
BARCODE: 9781912743773
This was seen 851 times
Description Description

Thanks to our co-publisher Arkhane Asylum Publishing, The Troubleshooters will also be available in French as The Troubleshooters – Les Risque-tout! Version française en bas.     The Troubleshooters tabletop roleplaying game will take the characters to the mid-1960s all over Europe and across the world. They will find themselves at exotic locations, glittering metropoles, deep in the wilderness, or even in cozy country villages, where they face horrible foes: spies, wild beasts, mafia, mad scientists, villains, and relatives! The characters, ranging from athletes and explorers to journalists and inventors, are drawn into other people’s troubles and band together to solve them. The Troubleshooters starts in 1965 in a world similar to but not exactly like our own. There are extra countries like San Angelo, Sitomeyang, Katsuichi or Arenwald. There are valleys that time forgot, mysterious temples hidden in the jungle, and secret laboratories beneath museums. The Concorde is already flying and carrying passengers, France is planning for high speed railways, Americans and Soviets have space stations in orbit around Earth, and a Japanese-French atomic rocket landed on the Moon in 1964. Still, Europe is divided by the Iron Curtain, there is no internet and no Google (you have to go to a library or an archive to look up stuff), and most people have just one telephone connected to a landline. This world is threatened by the evil organisation The Octopus, trying to upend the fragile balance between the Eastern Bloc and the Western Alliance. Led by graf von Zadrith, The Octopus is just emerging from the shadows, ready to shape the world in their image. Your character is part of a group of friends to whom adventures happen – and you gladly participate. No matter if it is a hunt for a lost treasure, helping someone get their inheritance, stopping spies from stealing military secrets, or foiling The Octopus’ evil plans for world domination, you just go on adventure. The Troubleshooters is designed from the ground up to fit the genre. It has a skill based system where task checks are made by rolling a d%/d100 and compare against a skill value. There are no classes or levels in The Troubleshooters. There are about a dozen templates which showcase typical characters and assign appropriate skill values, Abilities, Complications, and gear kits to your character.  A smart plot hook system is used to kick off adventures, all but guaranteeing that at least one character has something to do with the plot from start. Much of the game is centred around the Story Point economy. You gain points from making extraordinary rolls, activating Complications, and getting captured by the villain. You spend points to flip task checks, establish new things in the game, and to activate Abilities. It is hard to die in The Troubleshooters. Instead, you choose between being Out Cold, Wounded or in Mortal Peril.  It’s only when you’re in Mortal Peril that you actually risk dying. However, it is easy to get captured by the evil villains and have to suffer their gloating while they tell you their evil plans. Your character’s stats are noted in your Passport, a 32-page booklet made to look like a passport. Only a few pages are for stats and personal data. The rest of the booklet is for visa stamps (or notes if you prefer). Speaking of visa stamps, each adventure will include a sheet of transparent stickers with facsimile visa stamps from the locations of the adventure, which you can put in your passport. An “emergency passport” – a printer-friendly double-sided form – is available for download.

Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 9781912743773
This was seen 851 times