phone (+39) 320 073 4588
email CONTACT US VIA EMAIL
Promo Banner Promo Banner
Main Pic
add-wishlist
add-collection
add-alert
LANGUAGE-UK

World At War 94 Kesselrings War

A board game by
Publisher: Decision Games
utrade Do you want to sell your copy of this game?
utradestar
Use our marketplace utrade!
World At War 94 Kesselrings War
The game can be ordered, but we do not have any information about it.
Retail price: 52,95€ 47,65€
IT Free
Description Description

W94 Kesselring’s War: Decision in Italy 1943-44 (Joseph Miranda) is an operational level two player wargame covering the campaign in Sicily and southern Italy, July 1943 to February 1944. The game covers the months from Operation Husky through the initial landings in the southern peninsula up to the Anzio invasion and first battle of Monte Cassino. This was the time when the Allies could have gained a decisive victory but were stopped when German forces under the command of Field Marshal Albert Kesselring fought a series of delaying actions and then held a line south of Rome. The game system portrays operations across the theater within a framework of logistical and command/control restraints, modeled as Action Points. The objective of the Allied player is to seize major objectives in Italy, while the Germans are trying to stop them or, by judicious counterattacks, turn the tide in the Mediterranean Theater of Operations. Each hex on the map is approximately 30 kilometers across. Each turn of play represents a month of operations. Ground units represent mostly divisions, independent brigades, and regiments. Air units represent the equivalent of a Luftwaffe Geschwader, USAAF wing or RAF group (9 to 15 squadrons). Naval units represent task forces. 22 x 34-inch game map 176 5/8-inch counters.

Additional information Additional information
Mechanics:
Categories:
Alternative names:
This was seen 5 times
Description Description

W94 Kesselring’s War: Decision in Italy 1943-44 (Joseph Miranda) is an operational level two player wargame covering the campaign in Sicily and southern Italy, July 1943 to February 1944. The game covers the months from Operation Husky through the initial landings in the southern peninsula up to the Anzio invasion and first battle of Monte Cassino. This was the time when the Allies could have gained a decisive victory but were stopped when German forces under the command of Field Marshal Albert Kesselring fought a series of delaying actions and then held a line south of Rome. The game system portrays operations across the theater within a framework of logistical and command/control restraints, modeled as Action Points. The objective of the Allied player is to seize major objectives in Italy, while the Germans are trying to stop them or, by judicious counterattacks, turn the tide in the Mediterranean Theater of Operations. Each hex on the map is approximately 30 kilometers across. Each turn of play represents a month of operations. Ground units represent mostly divisions, independent brigades, and regiments. Air units represent the equivalent of a Luftwaffe Geschwader, USAAF wing or RAF group (9 to 15 squadrons). Naval units represent task forces. 22 x 34-inch game map 176 5/8-inch counters.

Additional information Additional information
Mechanics:
Categories:
Alternative names:
This was seen 5 times