Kartenhüllen in diesem Spiel
11 Karten mit einer Breite von 63.0mm und einer Höhe von 88.0mm
1x
(50 Stk)
1x
(100 Stk)
1x
(100 Stk)
1x
(100 Stk)
1x
(100 Stk)
1x
(100 Stk)
1x
(100 Stk)
1x
(110 Stk)
1x
(75 Stk)
1x
(50 Stk)
1x
(75 Stk)
1x
(100 Stk)
1x
(100 Stk)
110 Karten mit einer Breite von 80.0mm und einer Höhe von 120.0mm
2x
(100 Stk)
2x
(100 Stk)
2x
(100 Stk)
3x
(50 Stk)
2x
(100 Stk)
1x
(110 Stk)
2x
(75 Stk)
3x
(50 Stk)
2x
(75 Stk)
2x
(100 Stk)
Beschreibung
In When I Dream, every round a player is having a dream, while the other players take the roles of good and naughty spirits. Each round, the good spirits will try to give the dreamer as many elements of the dream as possible, while the naughty spirits try to confuse him.
You can learn how to play in a few minutes and have a great laugh right from the start. Each role is challenging and entertaining giving the game more depth according to the player’s imagination, providing a wonderful experience with a unique dream every round.
At the beginning of a round of When I Dream one player takes the role of the Dreamer and "falls asleep", wearing a cloth mask. The other players are secretly dealt their role cards determining what kind of spirits they are "good" or "naughty" or if they are just "tricksters" changing sides as the game goes by.
The whole round lasts 120 seconds in which the spirits are drawing "Dream" cards depicting a specific element of the dream, trying to describe them to the dreamer using one word each. The dreamer can guess what the "Dream" is at any time, with the spirits playing the to the good spirits team side if the guess was correct and in the naughty spirits pile if it was not.
At the end of the round the Dreamer and the good spirits get a point for every card in the good spirits pile, when the trickster gets one point for every card in the naughty spirits pile. The tricksters get points according to how well balanced the two teams were at the end of the round, gaining extra points if they managed to balance the two piles.
At the end of the round, the dreamer must use the words he guessed and tell his dream for extra points before he opens his eyes.
Zusätzliche Informationen
| Mechanik: |
Erinnerung Partnerschaften Geschichtenerzählen |
| Kategorien: |
Abzug Partyspiel
|
| Alternative Namen: |
Álmodj Velem! Když sním Kraina snów Lumea Viselor When I Dream Όταν ονειρεύομαι Країна Снів Пока я сплю בחלומותי นักท่องฝัน 私が夢みるとき 私が夢みるとき 日本語版 說夢人 꿈의 대화 |
| BARCODE: |
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Dies wurde 2208__PH_1__ Mal gesehen
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Beschreibung
In When I Dream, every round a player is having a dream, while the other players take the roles of good and naughty spirits. Each round, the good spirits will try to give the dreamer as many elements of the dream as possible, while the naughty spirits try to confuse him.
You can learn how to play in a few minutes and have a great laugh right from the start. Each role is challenging and entertaining giving the game more depth according to the player’s imagination, providing a wonderful experience with a unique dream every round.
At the beginning of a round of When I Dream one player takes the role of the Dreamer and "falls asleep", wearing a cloth mask. The other players are secretly dealt their role cards determining what kind of spirits they are "good" or "naughty" or if they are just "tricksters" changing sides as the game goes by.
The whole round lasts 120 seconds in which the spirits are drawing "Dream" cards depicting a specific element of the dream, trying to describe them to the dreamer using one word each. The dreamer can guess what the "Dream" is at any time, with the spirits playing the to the good spirits team side if the guess was correct and in the naughty spirits pile if it was not.
At the end of the round the Dreamer and the good spirits get a point for every card in the good spirits pile, when the trickster gets one point for every card in the naughty spirits pile. The tricksters get points according to how well balanced the two teams were at the end of the round, gaining extra points if they managed to balance the two piles.
At the end of the round, the dreamer must use the words he guessed and tell his dream for extra points before he opens his eyes.
Kartenhüllen in diesem Spiel
11 Karten mit einer Breite von 63.0mm und einer Höhe von 88.0mm
1x
(50 Stk)
1x
(100 Stk)
1x
(100 Stk)
1x
(100 Stk)
1x
(100 Stk)
1x
(100 Stk)
1x
(100 Stk)
1x
(110 Stk)
1x
(75 Stk)
1x
(50 Stk)
1x
(75 Stk)
1x
(100 Stk)
1x
(100 Stk)
110 Karten mit einer Breite von 80.0mm und einer Höhe von 120.0mm
2x
(100 Stk)
2x
(100 Stk)
2x
(100 Stk)
3x
(50 Stk)
2x
(100 Stk)
1x
(110 Stk)
2x
(75 Stk)
3x
(50 Stk)
2x
(75 Stk)
2x
(100 Stk)
Zusätzliche Informationen
| Mechanik: |
Erinnerung Partnerschaften Geschichtenerzählen |
| Kategorien: |
Abzug Partyspiel
|
| Alternative Namen: |
Álmodj Velem! Když sním Kraina snów Lumea Viselor When I Dream Όταν ονειρεύομαι Країна Снів Пока я сплю בחלומותי นักท่องฝัน 私が夢みるとき 私が夢みるとき 日本語版 說夢人 꿈의 대화 |
| BARCODE: |
????????? |
|
In 2__PH_1__ Wunschlisten
Dies wurde 2208__PH_1__ Mal gesehen
|