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120'
Utilizzo del testo nel gioco moderato
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King Philip's War
Editore: Multi-Man Publishing
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King Philip's War
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Disponibile presso un magazzino esterno.Spedizione in circa 10/21 giorni
52,90€
IT
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IMMAGINI SU BGG
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International Game Series game from Multi-Man Publishing.
King Philip’s War, is about an all but forgotten New England Indian Uprising that nearly brought the Puritans to their knees. In the end, over 6000 Indians were slain or captured and sold into slavery. Over 2600 Colonials were captured or killed. In the end King Philip (The Wampanoag sachem, Metacomet) himself was ambushed, beheaded, and quartered. King Philip's hands were sent to the authorities in Plymouth as proof of his demise. Countless Indian villages had been burned; twelve Colonial settlements were completely destroyed and six more heavily damaged. Boston itself very nearly came under attack. In all, 1200 homes were burned, 8000 head of cattle lost, and vast stores of food destroyed. Some sources claim one soldier in ten on both sides was either injured or killed.
The game's treatment of this broad conflict is simplified. Only a handful of key settlements are named for historical interest while rivers and settlements are placed not so much for geographic and historic accuracy but for ease of play. The forces involved are also necessarily reduced to create a simpler, quicker game. But, taking these factors into account, King Philip’s War is as faithful a historical reproduction of the conflict as any quick and simple board game can be. Moreover, KPW’s massive destruction, ongoing tension, along with its magnificent art, its singular system of alliances and its unique combat effects die make the game delicious to look at and a real treat to play. Only twelve pages of rules and map that stretches from the Hudson to Cape Cod and from the Merrimack River to Long Island Sound.
Game Scale:
Game Turn: Approximately 2-3 months
Map: Point-to-Point movement
Units:
Game Inventory:
One 22 x 34" full color map
Two dual-side printed countersheet (176 5/8" counters)
One 20-page King Philip's War rulebook
Two dual-side printed players aid cards
Two 6-sided die
One 6-sided special event die
One 8.5 x 6 single-side printed Errata & Clarifications page
Solitaire Playability: High
Complexity Level: Low
Players: 2 or more
Playing Time: 1.5 to 3 hours
| Meccaniche: | Movimento da punto a punto |
| Categorie: | Rinascimento Guerra |
| Nomi alternativi: | |
| BARCODE: | ????????? |
| È stato visto 1783 volte | |
International Game Series game from Multi-Man Publishing.
King Philip’s War, is about an all but forgotten New England Indian Uprising that nearly brought the Puritans to their knees. In the end, over 6000 Indians were slain or captured and sold into slavery. Over 2600 Colonials were captured or killed. In the end King Philip (The Wampanoag sachem, Metacomet) himself was ambushed, beheaded, and quartered. King Philip's hands were sent to the authorities in Plymouth as proof of his demise. Countless Indian villages had been burned; twelve Colonial settlements were completely destroyed and six more heavily damaged. Boston itself very nearly came under attack. In all, 1200 homes were burned, 8000 head of cattle lost, and vast stores of food destroyed. Some sources claim one soldier in ten on both sides was either injured or killed.
The game's treatment of this broad conflict is simplified. Only a handful of key settlements are named for historical interest while rivers and settlements are placed not so much for geographic and historic accuracy but for ease of play. The forces involved are also necessarily reduced to create a simpler, quicker game. But, taking these factors into account, King Philip’s War is as faithful a historical reproduction of the conflict as any quick and simple board game can be. Moreover, KPW’s massive destruction, ongoing tension, along with its magnificent art, its singular system of alliances and its unique combat effects die make the game delicious to look at and a real treat to play. Only twelve pages of rules and map that stretches from the Hudson to Cape Cod and from the Merrimack River to Long Island Sound.
Game Scale:
Game Turn: Approximately 2-3 months
Map: Point-to-Point movement
Units:
Game Inventory:
One 22 x 34" full color map
Two dual-side printed countersheet (176 5/8" counters)
One 20-page King Philip's War rulebook
Two dual-side printed players aid cards
Two 6-sided die
One 6-sided special event die
One 8.5 x 6 single-side printed Errata & Clarifications page
Solitaire Playability: High
Complexity Level: Low
Players: 2 or more
Playing Time: 1.5 to 3 hours
| Meccaniche: | Movimento da punto a punto |
| Categorie: | Rinascimento Guerra |
| Nomi alternativi: | |
| BARCODE: | ????????? |
| È stato visto 1783 volte | |