75 carte: 54.0mm di larghezza e 86.0mm di altezza (54.0x86.0)
2x
(50 Pz)
1x
(100 Pz)
1x
(100 Pz)
1x
(100 Pz)
1x
(100 Pz)
1x
(110 Pz)
1x
(110 Pz)
1x
(120 Pz)
1x
(75 Pz)
2x
(50 Pz)
1x
(75 Pz)
1x
(100 Pz)
1x
(100 Pz)
1x
(100 Pz)
1x
(100 Pz)
1x
(100 Pz)
Descrizione
Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding unsuspecting settlements. Players will need to assemble a crew, collect provisions and journey north to plunder gold, iron and livestock. There is glory to be found in battle, even at the hands of the Valkyrie. So gather your warriors, it’s raiding season!
Aim of the Game
The aim of Raiders of the North Sea is to impress the Chieftain by having the most Victory Points (VP) at the game’s end. Victory Points are gained primarily by raiding Settlements, taking Plunder and making Offerings to the Chieftain. How players use their Plunder is also vital to their success. The game ends when either only 1 Fortress raid remains, all Valkyrie are removed, or all Offerings have been made.
Gameplay Overview
Proceeding clockwise from the starting player, each player takes his turn in full. On his turn, a player may choose to Work or Raid. Players continue to take turns until 1 of the 3 end-game conditions has been met. Regardless of choices, each turn follows the same pattern:
1. Place Worker and resolve its action
2. Pick up a different Worker and resolve its action
Working
Having a good Crew and enough provisions are vital to successful raiding. So before making any raids, players will need to do some work to prepare their Crew and collect supplies. This is all done in the Village, at the bottom of the board. There are 8 different buildings, with various actions. Players must first place their one and only Worker in an available building (where there is no Worker present), before picking up a different Worker from a different building (where there is a Worker present).
Raiding
Once players have hired enough Crew and collected Provisions, they may choose to raid on their turn. To raid a Settlement (Harbour, Outpost, Monastery or Fortress), players need to meet 3 requirements. They must have:
1. A large enough Crew.
2. Enough Provisions (and Gold for Monasteries/Fortresses).
3. The required Worker colour.
Raiding offers various ways of scoring (Military Strength, Plunder, Valkyrie, etc.). This is also how Grey and White Workers enter the game.
End of the Game
There are 3 ways the game can end:
1. There is only 1 set of Plunder left in the Fortresses (1 of the 6 Fortress raids remains).
2. The Offering Draw Pile has been emptied.
3. There are no Valkyrie left on the board.
Invasores do Mar do NorteNájezdníci ze SeveruNajeźdźcy z PółnocyPillards de la mer du NordPljačkaši Severnog moraRaiders of the North SeaRaiders of the North Sea: Viking EditionRäuber der NordseeRovers van de NoordzeeSaqueadores del Mar del NorteΒίκινγκς: οι Επιδρομείς της Βόρειας ΘάλασσαςВікінги Північного МоряВикинги北海掠夺者북해의 침략자
Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding unsuspecting settlements. Players will need to assemble a crew, collect provisions and journey north to plunder gold, iron and livestock. There is glory to be found in battle, even at the hands of the Valkyrie. So gather your warriors, it’s raiding season!
Aim of the Game
The aim of Raiders of the North Sea is to impress the Chieftain by having the most Victory Points (VP) at the game’s end. Victory Points are gained primarily by raiding Settlements, taking Plunder and making Offerings to the Chieftain. How players use their Plunder is also vital to their success. The game ends when either only 1 Fortress raid remains, all Valkyrie are removed, or all Offerings have been made.
Gameplay Overview
Proceeding clockwise from the starting player, each player takes his turn in full. On his turn, a player may choose to Work or Raid. Players continue to take turns until 1 of the 3 end-game conditions has been met. Regardless of choices, each turn follows the same pattern:
1. Place Worker and resolve its action
2. Pick up a different Worker and resolve its action
Working
Having a good Crew and enough provisions are vital to successful raiding. So before making any raids, players will need to do some work to prepare their Crew and collect supplies. This is all done in the Village, at the bottom of the board. There are 8 different buildings, with various actions. Players must first place their one and only Worker in an available building (where there is no Worker present), before picking up a different Worker from a different building (where there is a Worker present).
Raiding
Once players have hired enough Crew and collected Provisions, they may choose to raid on their turn. To raid a Settlement (Harbour, Outpost, Monastery or Fortress), players need to meet 3 requirements. They must have:
1. A large enough Crew.
2. Enough Provisions (and Gold for Monasteries/Fortresses).
3. The required Worker colour.
Raiding offers various ways of scoring (Military Strength, Plunder, Valkyrie, etc.). This is also how Grey and White Workers enter the game.
End of the Game
There are 3 ways the game can end:
1. There is only 1 set of Plunder left in the Fortresses (1 of the 6 Fortress raids remains).
2. The Offering Draw Pile has been emptied.
3. There are no Valkyrie left on the board.
Bustine per le carte in questo gioco
75 carte: 54.0mm di larghezza e 86.0mm di altezza (54.0x86.0)
Invasores do Mar do NorteNájezdníci ze SeveruNajeźdźcy z PółnocyPillards de la mer du NordPljačkaši Severnog moraRaiders of the North SeaRaiders of the North Sea: Viking EditionRäuber der NordseeRovers van de NoordzeeSaqueadores del Mar del NorteΒίκινγκς: οι Επιδρομείς της Βόρειας ΘάλασσαςВікінги Північного МоряВикинги北海掠夺者북해의 침략자
BARCODE:
4260370820271
In 1 wishlistÈ stato visto 3975 volte
Cosa dicono i giocatori
Con quanti giocatori rende di più · 293 voti su BoardGameGeek
1
5
5 lo indicano come il meglio, 34 lo consigliano, 124 lo sconsigliano
2
49
49 lo indicano come il meglio, 159 lo consigliano, 38 lo sconsigliano
3
173
173 lo indicano come il meglio, 69 lo consigliano, 5 lo sconsigliano
4
75
75 lo indicano come il meglio, 128 lo consigliano, 27 lo sconsigliano
4+
0
0 lo indicano come il meglio, 6 lo consigliano, 136 lo sconsigliano
Il meglio Consigliato Sconsigliato
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CrinkleCutDa utente BGG
10.0/10
A worker placement game that doesn't over-complicate its rules. Raiders finds its complexity in the number of different ways you can use what's at your disposal, rather than in a large number of up-front actions to pick from. A great example of getting maximum depth out of just enough complexity!
Games_FrancoDa utente BGG
10.0/10
So smooth and fun! Probably the simplest worker placement game I've tried, but full of so many choices. My favorite part is that no action spot in the village is truly ever fully blocked. You can always do at least 1 of the things you want to do, and always getting a second action is so satisfying. There are so many angles you can lean into with different things to prioritize. One of the fastest games I've ever taught too. Very easy to jump into it after a 2-3 minute overview.
JagdNutCrkrDa utente BGG
10.0/10
Love the simplicity of the turns but the complexity of the decisions behind each turn.
rycreaDa utente BGG
10.0/10
A masterpiece creation from Shem & Mico Theme & illustration: 5/5 Mechanics working: 5/5 Replayability: 4/5 (5/5 with expansions)
sanderandersDa utente BGG
10.0/10
I love this one! This and the West Kingdomd series are mij favourite games from this designer
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