Promo Banner
Lingua: Tedesco
Terra Mystica
add-wishlist
add-collection
8.08
#26 in classifica 45.796 voti
Voto BGG: BGG Stats
Il meglio in 4 giocatori 692 voti su 960 Età consigliata dai giocatori: 14+ 80 voti su 192 Leggi le recensioni
2-5
60'
12
Indipendente dalla lingua

Terra Mystica

Un gioco da tavolo di Jens Drögemüller Helge Ostertag
Editore: Feuerland Spiele
video thumbnail
utrade Vuoi vendere la tua copia di questo gioco?
utradestar
Usa il nostro marketplace utrade!
Terra Mystica
L'articolo non è disponibile, puoi utilizzare il nostro sistema di notifica per sapere quando sarà nuovamente ordinabile.
Descrizione Descrizione
In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a full information game without any luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are: Desert (Fakirs, Nomads) Plains (Halflings, Cultists) Swamp (Alchemists, Darklings) Lake (Mermaids, Swarmlings) Forest (Witches, Auren) Mountain (Dwarves, Engineers) Wasteland (Giants, Chaos Magicians) Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult...
Ulteriori Informazioni Ulteriori Informazioni
Meccaniche: Giocatori con caratteristiche/poteri variabili
Categorie: Civilizzazione Commercio/Economia Fantasy Esplorazione
Nomi alternativi: Terra Mystica Терра Мистика テラミスティカ 神秘大地 테라 미스티카
BARCODE: 610098413738
L'articolo è in 2 carrelli È stato visto 5832 volte
Descrizione Descrizione
In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a full information game without any luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are: Desert (Fakirs, Nomads) Plains (Halflings, Cultists) Swamp (Alchemists, Darklings) Lake (Mermaids, Swarmlings) Forest (Witches, Auren) Mountain (Dwarves, Engineers) Wasteland (Giants, Chaos Magicians) Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult...
Ulteriori Informazioni Ulteriori Informazioni
Meccaniche: Giocatori con caratteristiche/poteri variabili
Categorie: Civilizzazione Commercio/Economia Fantasy Esplorazione
Nomi alternativi: Terra Mystica Терра Мистика テラミスティカ 神秘大地 테라 미스티카
BARCODE: 610098413738
L'articolo è in 2 carrelli È stato visto 5832 volte
Espansioni Espansioni
Spesso comprati insieme Spesso comprati insieme

Cosa dicono i giocatori

Con quanti giocatori rende di più · 960 voti su BoardGameGeek

  • 1 0 0 lo indicano come il meglio, 17 lo consigliano, 574 lo sconsigliano
  • 2 29 29 lo indicano come il meglio, 365 lo consigliano, 377 lo sconsigliano
  • 3 147 147 lo indicano come il meglio, 596 lo consigliano, 58 lo sconsigliano
  • 4 692 692 lo indicano come il meglio, 168 lo consigliano, 4 lo sconsigliano
  • 5 191 191 lo indicano come il meglio, 469 lo consigliano, 92 lo sconsigliano
  • 5+ 7 7 lo indicano come il meglio, 16 lo consigliano, 420 lo sconsigliano

Il meglio Consigliato Sconsigliato

Valutazioni degli utenti uplay: Nessuna recensione uplay pubblicata. Puoi essere il primo!

Una selezione delle recensioni con voto 8 o superiore. BoardGameGeek. I voti BGG non sono inclusi nella media uplay.

Deathwind777 Da utente BGG
10.0/10

When I played this game for the first time I was amazed that a board game could do all this. It has stood the passage of time and while there have been many new versions of this game, this one is still my favorite.

Firebees Da utente BGG
10.0/10

The more I play this game, the more I fall in love with it. Each new game brings wonderful new decisions about which faction to choose, where to start and how to play. I think it could become my favourite game of all time.

MaxxoBass Da utente BGG
10.0/10

Terra Mystica bietet ein enormes Maß an emergentem Gameplay. Die unterschiedlichen Völker, die verschiedenen Spielstrategien und die Interaktionen mit anderen Spielern sorgen für ein tiefes und dynamisches Spielerlebnis, das sich mit jeder Partie verändert und weiterentwickelt.

xtraturn Da utente BGG
10.0/10

I think the game mechanics are fantastic. You want to build close to other players to construct trading houses cost-effectively and maintain power, but you also need the freedom to terraform and settle on your own. The changing round conditions and the wide variety of factions make every game feel unique. The rules are fairly straightforward, and the challenge lies in maximizing each turn with your limited resources—offering plenty of meaningful decisions. I haven’t played the spiritual successor, Gaia Project, which is often described as the 'better' or 'even more complex' version of Terra Mystica, but I already love the original. A solid 10 points from me. Playing time 2-3 hours.

zdravomlijeko Da utente BGG
10.0/10

Takes a really long and tiresome session to learn, and the rules could be better organized. But after you've familiarized yourself with how it works it's a perfect game, a perfectly thought-out system with many elements which work together very well, everything layed out clearly and no luck involved, and every game is a bit different from the previous one.

La tua recensione

I commenti sono soggetti a moderazione prima della pubblicazione: niente link, offese o contenuti non pertinenti. Sono ammesse opinioni negative rispettose.

Accedi per recensire