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1-4
20'
10
Some necessary text
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Available in an external warehouse.Sale Price
In Blume, players plant and grow their own flowerbed by placing matching tiles. After each round, players will prune their gardens to prepare for future growth. Players decide to increase their greenhouse supply or affect the local market, ultimately determining the value of everyone's greenhouse. At the end of three rounds, the player with the most valuable flowers wins the game. —description from the designer Designed by: Stevo Torres Developed by: Marshall Britt & Andrew Toth
| Mechanics: | Pattern Recognition Pattern Recognition Tile Placement |
| Categories: | Strategy Economic Puzzle |
| Alternative names: | |
| BARCODE: | 602573671498 |
| In 2 wishlists This was seen 1016 times | |
In Blume, players plant and grow their own flowerbed by placing matching tiles. After each round, players will prune their gardens to prepare for future growth. Players decide to increase their greenhouse supply or affect the local market, ultimately determining the value of everyone's greenhouse. At the end of three rounds, the player with the most valuable flowers wins the game. —description from the designer Designed by: Stevo Torres Developed by: Marshall Britt & Andrew Toth
| Mechanics: | Pattern Recognition Pattern Recognition Tile Placement |
| Categories: | Strategy Economic Puzzle |
| Alternative names: | |
| BARCODE: | 602573671498 |
| In 2 wishlists This was seen 1016 times | |