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6.29
BGG-Abstimmung: BGG Stats
LANGUAGE-UK
2
30'
13
Kein notwendiger Text im Spiel

Codename: Oracle

Ein Brettspiel von Andrew J. Clark
Herausgeber: Wishing Tree Games
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Codename: Oracle
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Beschreibung Beschreibung
In Codename: Oracle, you are an American CIA Psychic Operative or a Soviet KGB Mentalist in a struggle of wills with the fate of the world at stake. Can you pry the launch codes out of your target's mind before a nuclear showdown? Each player has a "Mind-field" made up of a 4x5 grid of Zener cards. (Zener cards were designed by perceptual psychologist Karl Zener in the early 1930s and used to conduct experiments for extra-sensory perception, most often clairvoyance.) The players also have a "Code Row" of five cards which represents their launch code. Players must position and remember where cards are in their mind-field in order to group them and perform a "strike", "shield", or "focus". Each of these has a different effect depending on the matching Zener cards turned over and used. To win the game, a player must either correctly guess each Zener card in the opponent's Code Row, or deal enough psychic damage to the opponent to move that player's life counter to zero.
Zusätzliche Informationen Zusätzliche Informationen
Mechanik: Erinnerung
Kategorien: Kartenspiele Abzug Action und Geschicklichkeit Themenorientiert
Alternative Namen:
BARCODE: ?????????
Dies wurde 4204__PH_1__ Mal gesehen
Beschreibung Beschreibung
In Codename: Oracle, you are an American CIA Psychic Operative or a Soviet KGB Mentalist in a struggle of wills with the fate of the world at stake. Can you pry the launch codes out of your target's mind before a nuclear showdown? Each player has a "Mind-field" made up of a 4x5 grid of Zener cards. (Zener cards were designed by perceptual psychologist Karl Zener in the early 1930s and used to conduct experiments for extra-sensory perception, most often clairvoyance.) The players also have a "Code Row" of five cards which represents their launch code. Players must position and remember where cards are in their mind-field in order to group them and perform a "strike", "shield", or "focus". Each of these has a different effect depending on the matching Zener cards turned over and used. To win the game, a player must either correctly guess each Zener card in the opponent's Code Row, or deal enough psychic damage to the opponent to move that player's life counter to zero.
Zusätzliche Informationen Zusätzliche Informationen
Mechanik: Erinnerung
Kategorien: Kartenspiele Abzug Action und Geschicklichkeit Themenorientiert
Alternative Namen:
BARCODE: ?????????
Dies wurde 4204__PH_1__ Mal gesehen