phone (+39) 320 073 4588
email KONTAKTIEREN SIE UNS PER E-MAIL
Promo Banner Promo Banner
Main Pic
add-wishlist
add-collection
add-alert
6.18
BGG-Abstimmung: BGG Stats
LANGUAGE-UK LANGUAGE-DE LANGUAGE-JP
2-5
30'
10
Kein notwendiger Text im Spiel

Takamatsu

Ein Brettspiel von Martin Schlegel
Herausgeber: Mucke Spiele
utrade Möchten Sie Ihr Exemplar dieses Spiels verkaufen?
utradestar
Nutzen Sie unseren Marktplatz utrade!
Takamatsu
Der Artikel ist nicht verfügbar. Sie können die Benachrichtigung nutzen, um benachrichtigt zu werden, wenn er wieder auf Lager ist.
add-alert
Kartenhüllen in diesem Spiel Kartenhüllen in diesem Spiel
23 Karten mit einer Breite von 45.0mm und einer Höhe von 90.0mm
Für diese Kartengröße sind keine Hüllen verfügbar
Beschreibung Beschreibung
There's excitement in the capital as Shogun Tokugawa Ieyasu wants to assign the Han of Takamatsu in a challenge. The competing daimyos direct their samurai through the palace following simple rules and quickly see that they can use the samurai of the other daimyos for their purposes. Takamatsu is a game of conflict and cooperation, with players trying to place (or not place!) their samurai in their own rooms. The palace consists of two circular paths that merge at one point, then separate once again. Players have 5-7 samurai that are split between two color-coded rooms at the start of the game, and a row of scoring cards — some face-down — are laid out next to the board. On a turn, you choose a room that contains at least one of your samurai, then you move some number of samurai in this room clockwise from this space. If the room contains only one samurai, you can move it one space; if it contains two, you can move both two spaces or only one a single space — but if an opposing samurai is with you, then you must move both exactly two spaces. When a room has three or more samurai, he must leave at least one behind (while still needing to bring at least one opposing samurai along, if any). When a samurai ends movement in a room of the same color, that samurai's daimyo collects the topmost scoring card, with multiple scorings being possible on a turn. For each open scoring card collected, the player immediately adjusts his scoring marker — which could move you back on the track, so sometimes you want to escort another samurai to his pad instead of bringing him to your place. When one player reaches twenty points, players finish the round, then tally their hidden scoring cards, if any. The player with the most points wins! (With two players, each daimyo controls two colors of samurai and must move an opposing samurai when possible. After one pagoda reaches the twenty point threshold, the players sum their two scores to determine a winner.)
Zusätzliche Informationen Zusätzliche Informationen
Mechanik: Arbeitsvermittlung
Kategorien: Action und Geschicklichkeit
Alternative Namen:
BARCODE: 4280000153852
In 22__PH_1__ Wunschlisten In 6__PH_1__ Sammlungen Dies wurde 7641__PH_1__ Mal gesehen
Beschreibung Beschreibung
There's excitement in the capital as Shogun Tokugawa Ieyasu wants to assign the Han of Takamatsu in a challenge. The competing daimyos direct their samurai through the palace following simple rules and quickly see that they can use the samurai of the other daimyos for their purposes. Takamatsu is a game of conflict and cooperation, with players trying to place (or not place!) their samurai in their own rooms. The palace consists of two circular paths that merge at one point, then separate once again. Players have 5-7 samurai that are split between two color-coded rooms at the start of the game, and a row of scoring cards — some face-down — are laid out next to the board. On a turn, you choose a room that contains at least one of your samurai, then you move some number of samurai in this room clockwise from this space. If the room contains only one samurai, you can move it one space; if it contains two, you can move both two spaces or only one a single space — but if an opposing samurai is with you, then you must move both exactly two spaces. When a room has three or more samurai, he must leave at least one behind (while still needing to bring at least one opposing samurai along, if any). When a samurai ends movement in a room of the same color, that samurai's daimyo collects the topmost scoring card, with multiple scorings being possible on a turn. For each open scoring card collected, the player immediately adjusts his scoring marker — which could move you back on the track, so sometimes you want to escort another samurai to his pad instead of bringing him to your place. When one player reaches twenty points, players finish the round, then tally their hidden scoring cards, if any. The player with the most points wins! (With two players, each daimyo controls two colors of samurai and must move an opposing samurai when possible. After one pagoda reaches the twenty point threshold, the players sum their two scores to determine a winner.)
Kartenhüllen in diesem Spiel Kartenhüllen in diesem Spiel
23 Karten mit einer Breite von 45.0mm und einer Höhe von 90.0mm
Für diese Kartengröße sind keine Hüllen verfügbar
Zusätzliche Informationen Zusätzliche Informationen
Mechanik: Arbeitsvermittlung
Kategorien: Action und Geschicklichkeit
Alternative Namen:
BARCODE: 4280000153852
In 22__PH_1__ Wunschlisten In 6__PH_1__ Sammlungen Dies wurde 7641__PH_1__ Mal gesehen
Oft zusammen gekauft Oft zusammen gekauft