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Caja de Dungeon Academy — juego de dados de USAopoly para 1-6 jugadores desde 10 años
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6.75
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1-6
20'
10
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Dungeon Academy

Disponible en nuestro almacén
Pedidos antes de las 15:00, hora italiana: envío el mismo día, de lunes a viernes.
Entrega en Italia normalmente en 1 día laborable, 2 para las islas.

Dungeon Academy es un juego de dados para 1-6 jugadores donde exploras mazmorras 4x4, derrotas monstruos rojos y azules, recoges tesoros y completas misiones en 4 rondas de 20 minutos.

Un juego de mesa de Julian Allain
Editor: USAopoly
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Dungeon Academy
Il gioco è disponibile ma ne resta una sola copia Il gioco è disponibile ma ne resta una sola copia
Precio de venta al público 29,99€
15,00€ -50%Precio de venta
Envío IT 4,49€
bundle con bustine Paquete con mangas
Cartas en el juego:
  • 26 tarjetas (63.0mmx88.0mm)
STANDARD paquete de mangas 10% de descuento
+1x
Dungeon Academy
15,00€
29,99€
=
17,24€
Precio completo
32,79€
SUPERIOR paquete de mangas 10% de descuento
+1x
Dungeon Academy
15,00€
29,99€
=
17,24€
Precio completo
32,79€
PREMIUM paquete de mangas 10% de descuento
+1x
Dungeon Academy
15,00€
29,99€
=
17,24€
Precio completo
32,79€
Fundas de cartas en este juego. Fundas de cartas en este juego.
26 tarjetas de 63.0mm de ancho y 88.0mm de alto
1x (100 PC) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Para ordenar
1x (100 PC) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Disponible
1x (50 PC) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Disponible
1x (100 PC) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Para ordenar
1x (100 PC) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Pocas copias
1x (100 PC) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Disponible
1x (50 PC) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Disponible
1x (100 PC) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Disponible
Descripción Descripción
Time to enter a dungeon — a dungeon composed of dice! — to kill monsters and score as much as possible. In Dungeon Academy, each player has a piece of paper that shows four dungeons, with each dungeon being a 4x4 grid. The game lasts four rounds, and in each round you will go through one of these dungeons. Each player also has a character card that shows some amount of life (red) and mana (blue) along with a special power. What's actually in a dungeon is determined by dice that you roll at the start of the round. You roll sixteen dice, then let them settle in a 4x4 grid. The dice show red and blue monsters in both small and large sizes, as well as blue potions and red strength. You decide where to enter the dice dungeon and which dice to pass through in a continuous line that can change directions only orthogonally, and you draw this corresponding line on your personal grid until you exit at some other point of the dungeon without crossing over your line. You then claim the lowest available number card, with the number of cards matching the number of players. Once everyone has finished drawing a line through the dungeon, you trace out that path step by step, removing life (1 or 2) to defeat red monsters (small or large) and mana (1 or 2) to defeat blue monsters (small or large). You place new tokens on your character as you pass through potions and strength spaces. Once you're through the grid, you score points for the monsters you defeated, and you choose one of four quests on your sheet for bonus points. (In the second round, you choose one of the three remaining quests, so your choices diminish over time.) In player order based on your number card, you take one of the available treasures, which provide points and powers. Your life and mana levels carry over into the next round. In the second and third rounds, you replace one of the dice with a labyrinth die that can be passed through only in certain directions, and in the fourth round another die is replaced with the big boss die, giving you something giant to take on before ending the game and tallying your final score.
Información adicional Información adicional
mecanica: Lanzamiento de dados
Categorías: fantasía
Nombres alternativos:
BARCODE: 3760146645028
En 6 listas de deseos En la colección 1 Esto fue visto 13673 veces
bundle con bustine Paquete con mangas
Cartas en el juego:
  • 26 tarjetas (63.0mmx88.0mm)
STANDARD paquete de mangas 10% de descuento
+1x
Dungeon Academy
15,00€
29,99€
=
17,24€
Precio completo
32,79€
SUPERIOR paquete de mangas 10% de descuento
+1x
Dungeon Academy
15,00€
29,99€
=
17,24€
Precio completo
32,79€
PREMIUM paquete de mangas 10% de descuento
+1x
Dungeon Academy
15,00€
29,99€
=
17,24€
Precio completo
32,79€
Descripción Descripción
Time to enter a dungeon — a dungeon composed of dice! — to kill monsters and score as much as possible. In Dungeon Academy, each player has a piece of paper that shows four dungeons, with each dungeon being a 4x4 grid. The game lasts four rounds, and in each round you will go through one of these dungeons. Each player also has a character card that shows some amount of life (red) and mana (blue) along with a special power. What's actually in a dungeon is determined by dice that you roll at the start of the round. You roll sixteen dice, then let them settle in a 4x4 grid. The dice show red and blue monsters in both small and large sizes, as well as blue potions and red strength. You decide where to enter the dice dungeon and which dice to pass through in a continuous line that can change directions only orthogonally, and you draw this corresponding line on your personal grid until you exit at some other point of the dungeon without crossing over your line. You then claim the lowest available number card, with the number of cards matching the number of players. Once everyone has finished drawing a line through the dungeon, you trace out that path step by step, removing life (1 or 2) to defeat red monsters (small or large) and mana (1 or 2) to defeat blue monsters (small or large). You place new tokens on your character as you pass through potions and strength spaces. Once you're through the grid, you score points for the monsters you defeated, and you choose one of four quests on your sheet for bonus points. (In the second round, you choose one of the three remaining quests, so your choices diminish over time.) In player order based on your number card, you take one of the available treasures, which provide points and powers. Your life and mana levels carry over into the next round. In the second and third rounds, you replace one of the dice with a labyrinth die that can be passed through only in certain directions, and in the fourth round another die is replaced with the big boss die, giving you something giant to take on before ending the game and tallying your final score.
Fundas de cartas en este juego. Fundas de cartas en este juego.
26 tarjetas de 63.0mm de ancho y 88.0mm de alto
1x (100 PC) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Para ordenar
1x (100 PC) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Disponible
1x (50 PC) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Disponible
1x (100 PC) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Para ordenar
1x (100 PC) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Pocas copias
1x (100 PC) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Disponible
1x (50 PC) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Disponible
1x (100 PC) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Disponible
Información adicional Información adicional
mecanica: Lanzamiento de dados
Categorías: fantasía
Nombres alternativos:
BARCODE: 3760146645028
En 6 listas de deseos En la colección 1 Esto fue visto 13673 veces
Expansiones Expansiones
Comprados juntos con frecuencia Comprados juntos con frecuencia

Lo que dicen los jugadores

Valoraciones de usuarios uplay: Aún no hay reseñas uplay. ¡Sé el primero!

Una selección de reseñas con puntuación 8 o superior. BoardGameGeek. Las notas BGG no se incluyen en la media uplay.

Arnolad Usuario BGG
9.0/10

Super fun, amazing dice roll & write system. A must have "filler" for family & friends !!!!!

thedrewstevens Usuario BGG
9.0/10

Great light strategy, easy to teach party game. Only downside is the consumable paper grids required to play - will need to laminate or print/buy more.

Esredi Usuario BGG
8.0/10

Primer Roll&Write que disfruto. En una cajita se monta el dungeon, en el que tienes que montarte la entrada y la salida, teniendo en cuenta los monstruos por los que pasas, las pociones que tomas en el camino para curarte y ya si eso, en algún punto, salir. Mola cuando va subiendo la dificil tad porque hay trols, trampas Y UN DRAGÓN. Así que roba sin mirar a quien, y huye por tu vida, antes que los demás, que eso te permite mejorar el personaje (que cada uno tiene habilidades diferentes)

Kerbster76 Usuario BGG
8.0/10

Quick and accessible real time puzzle game. Enough variability to keep each dungeon fresh with each player having a different set of constraints or objectives based on their health, special abilities and loot cards.

TomVasel Usuario BGG
8.0/10

[b][url=https://boardgamegeek.com/video/217911/dungeon-academy/dungeon-academy-review-with-tom-vasel]Dice Tower Reviews: Dungeon Academy [/url][/b]

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