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Greenville 1989
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Greenville 1989

Un juego de mesa de Florian Fay
Editor: Sorry We Are French
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Greenville 1989
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Fundas de cartas en este juego. Fundas de cartas en este juego.
84 tarjetas de 80.0mm de ancho y 120.0mm de alto
1x (100 PC) Mayday Games: 100 Bustine Magnum Gold (80 x 120 mm)
Disponible
1x (100 PC) Dragon Shield: 100 Bustine Standard Arcane Size Oversize (79 x 120 mm) (ART10408)
Disponible
1x (100 PC) Mayday Games: 100 Bustine Standard Tiny Epic Kingdoms (88 x 125 mm) (MDG7129)
Disponible
1x (100 PC) Sapphire: 100 Bustine Magnum Gold (80 x 120 mm)
Disponible
3x (40 PC) Ultimate Guard: 40 Bustine Clear (80 x 120 mm)
Para ordenar
1x (110 PC) Sleeve Kings: 110 Bustine Magnum (80 x 120 mm) (SKS-8816)
Disponible
1x (110 PC) Sleeve Kings: 110 Bustine Standard (88 x 125 mm) (SKS-8818)
Disponible
2x (50 PC) Mayday Games: 50 Bustine Tiny Epic Kingdoms (88 x 125 mm) (MDG7148)
Para ordenar
Descripción Descripción
Greenville 1989 is a co-operative narrative game in which each player represents a character who has experienced or witnessed supernatural events. They must describe these events to their fellow players, who must then locate this character and save them. This lead role changes each round, giving everyone the chance to be lost or found — and you want to be found or else the group is pulled closer to the void engulfing the town that threatens to consume you all.
Información adicional Información adicional
mecanica: contar historias
Categorías:
Nombres alternativos:
BARCODE: ?????????
Esto fue visto 1934 veces
Descripción Descripción
Greenville 1989 is a co-operative narrative game in which each player represents a character who has experienced or witnessed supernatural events. They must describe these events to their fellow players, who must then locate this character and save them. This lead role changes each round, giving everyone the chance to be lost or found — and you want to be found or else the group is pulled closer to the void engulfing the town that threatens to consume you all.
Fundas de cartas en este juego. Fundas de cartas en este juego.
84 tarjetas de 80.0mm de ancho y 120.0mm de alto
1x (100 PC) Mayday Games: 100 Bustine Magnum Gold (80 x 120 mm)
Disponible
1x (100 PC) Dragon Shield: 100 Bustine Standard Arcane Size Oversize (79 x 120 mm) (ART10408)
Disponible
1x (100 PC) Mayday Games: 100 Bustine Standard Tiny Epic Kingdoms (88 x 125 mm) (MDG7129)
Disponible
1x (100 PC) Sapphire: 100 Bustine Magnum Gold (80 x 120 mm)
Disponible
3x (40 PC) Ultimate Guard: 40 Bustine Clear (80 x 120 mm)
Para ordenar
1x (110 PC) Sleeve Kings: 110 Bustine Magnum (80 x 120 mm) (SKS-8816)
Disponible
1x (110 PC) Sleeve Kings: 110 Bustine Standard (88 x 125 mm) (SKS-8818)
Disponible
2x (50 PC) Mayday Games: 50 Bustine Tiny Epic Kingdoms (88 x 125 mm) (MDG7148)
Para ordenar
Información adicional Información adicional
mecanica: contar historias
Categorías:
Nombres alternativos:
BARCODE: ?????????
Esto fue visto 1934 veces

Lo que dicen los jugadores · datos y reseñas publicados por los usuarios de BoardGameGeek

Una selección de reseñas con puntuación 8 o superior.

Amnesix 10.0/10

J'avais acheté ce jeu un peu sans trop y croire, étant juste fan de SWAF. A la lecture des règles pas plus emballé que ca. Mais quelle claque quand on a joué une partie avec les amis. Ouha, quel pied d'inventer sa petite histoire, et comme ca s'enchaîne bien ! Plein de petits détails nous permettent à chaque fois de rebondir. On obtient des histoires déjantées et d'autres très cohérentes au contraire. Mais en tous la magie sociale est autour de la table : ca discute, ca change d'avis, l'adrénaline monte… Toute l'essence du jeu est là, bravo SWAF !

Samga Lemurien 9.0/10

Mystérium en tellement mieux ! Si on reste dans la comparaison, on joue chacun son tour le "fantôme", qui s'appelle ici le guide, et ça fait toute la différence ! Les illus sont magnifiques, très riches en détails et là ils servent vraiment à quelque chose ! Et les références à la culture pop est agréable et très bien dosée. Superbe découverte !

SwatSh 9.0/10

Vin d'jeu: french review of Greenville 1989: https://www.vindjeu.eu/2019/03/20/greenville-1989/

Jakub_Milos 8.0/10

I played the game with two friends with whom I usually play D&D. Our DM also took on the role of game master here. Absolutely great. It's really amazing how well the card events all fit together somehow, if you just think about it and have some imagination. I'll definitely be buying it too!

Raklar 8.0/10

Logical progression of Mysterium. It moves around the "ghost" each turn, from player to player, and adds some variable special powers that can be used to help the whole team. The result is a smoother game, which reduces the frustration of being the ghost character, who in previous games was forced to keep quiet the whole time. Tons of pop culture references from the 80's and horror movies, some quite obscure.