Revenant is a brilliant, suspenseful and deeply engaging euro game of medium to hard difficulty, offering a clever mix of worker placement and strategic alliances on a dynamically evolving board (the hypercharge action is awesome!). Must-play for fans of strategy games and Voidfall fans.
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Revenant
In einem externen Lager verfügbar.Versand in etwa 3/7 Tagen
Precio de venta
- 87 tarjetas (44.0mmx67.0mm)
- 127 tarjetas (63.0mmx88.0mm)
- 52 tarjetas (70.0mmx110.0mm)
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| Nombres alternativos: | |
| BARCODE: | 745604829816 |
| Esto fue visto 560 veces | |
- 87 tarjetas (44.0mmx67.0mm)
- 127 tarjetas (63.0mmx88.0mm)
- 52 tarjetas (70.0mmx110.0mm)
| mecanica: | |
| Categorías: | |
| Nombres alternativos: | |
| BARCODE: | 745604829816 |
| Esto fue visto 560 veces | |
Lo que dicen los jugadores
Valoraciones de usuarios uplay: Aún no hay reseñas uplay. ¡Sé el primero!
Una selección de reseñas con puntuación 8 o superior. BoardGameGeek. Las notas BGG no se incluyen en la media uplay.
I love being in the Voidfall universe again, and it's great that it's such a different game. Will probably appeal to Anachrony fans. Having the worker locations get destroyed and/or built is very cool. Components are great, artwork is excellent. The core loop is fun, and it's extremely tense at higher player counts. I do desperately wish there was a cooperative mode though. Was a little effort to learn, but now I'm thoroughly enjoying the process of trying different strategies and trying to improve. Very pleased with this one.
Simply awesome points euro with a Battle Star Galactica adjacent theme in the Voidfall Universe. I'm waiting for the guide on how to play it as a prequel to your next voidfall game!
Pledged on Kickstarter 19/11/2024 Admiral Edition + Anachrony Playmat + Trickerion Playmat + Metal Resources + Playmat 8/6/2025 Haven't received yet, but played a bunch on TTS in discord playtesting. Most of the initial edges have been smoothed, and I'm now eagerly waiting to get it in my hands and on my table. The main gameplay loop remains unchanged, but bits and pieces have been balanced into what seems a smoother - but still tight - worker placement game.
I love how the different elements of the game interact with one another to a point that even with many games under my belt I don't feel like I've mastered it. This may seem counterintuitive but it makes me constantly want to return and see what else I can do to come out on top.
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