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1-4
30'
8
Nenhum texto necessário no jogo
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Rossio
Rossio es un juego estratégico de colocación de losetas donde cada movimiento cuenta e interacción entre jugadores es clave. Ideal para 1-4 jugadores desde 8 años, ofrece partidas rápidas de 30 minutos llenas de desafíos tácticos. Una experiencia de juego envolvente que combina la simplicidad de reglas con profundidad estratégica.
Editor: PYTHAGORAS
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Rossio
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O jogo está em consignação, mas restam apenas algumas cópias
-39%
23,07€
Precio outlet
IT
4,49€
FOTOS EN BGG
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- 59 tarjetas (57.0mmx90.0mm)
=
25,59€
Precio completo
40,79€
=
25,59€
Precio completo
40,79€
=
28,11€
Precio completo
43,59€
The Portuguese King has called the finest stonemasons of the country to pave one of the most important squares with calçada tiles (worldwide famous black and white tiles that pave several squares in Portugal). But the task is enormous and players will have to count with the aid of helper cards who will help them score points and/or collect money.
Players start the game by drawing 5 cards and keeping 3 of them on their hands.
On a player's turn, players will first recruit a card from their hands, placing it on the rightmost space under their player board, sliding to the left all cards previously recruited, discarding the card that slides off their boards (under each player board there are only 3 card slots). If the newly recruited card is played face-up, players must pay its cost in coins. If the card is played face-down, no money needs to be spent.
Then, ALL cards under a player board will activate: face-up cards will give the player Points for each time the pattern depicted on the card is found on the square. Face-down cards will provide the player 1 coin each.
Then, players must build the leftmost calçada tile of their player boards. Players can never voluntarily change the order of the tiles on their board. At any moment players can, however, spend 1 coin to swap 2 pieces on their board that are orthogonally adjacent. The tile must be built in the square orthogonally adjacent to at least 2 elements: 1 tile and 1 wall, or 2 tiles. And must be built on the leftmost available space of the line it is being built. If the players manage to build orthogonally adjacent to a similar tile, they can as bonus build the next leftmost tile, and so on, until they decide to stop or until they can't build more. Players collect then 1 coin for each coin depicted on the spaces that were left free on their player boards after tiles were built.
Finally, players end their turn by drawing 1 card into their hand from the 4 cards available on the market. However, the amount of cards players can choose from depends on the number of tiles that they have built. So, if players build only 1 tile, they must take the 1st card. If they build 3 tiles, for example, they can choose between the 1st, 2nd or 3rd cards. Players end their turns by refilling the empty spaces of their player boards with tiles from the facedown stacks.
As the square is being cooperatively built, certain patterns appear more often than others and the scoring of face-up cards becomes exponential. Also, when players complete a column, they collect a bonus, that can be either 1 coin or drawing more cards. Money is very tight in this game, so gaining an extra coin can be crucial to recruiting a card from your hand face-up.
The game ends when the square is finished and the player with most points wins the game.
Rossio is all about timing: Recruit a card face-up late in the game, and then it will score fewer times than expected. Recruit it too early, and it will score you a few points since there are few tiles built on the square. To many cards recruited face down will give that extra amount of money, but, they won't score any points. Build several tiles and you're probably helping your opponents. Build fewer tiles and you probably won't have money next turn to recruit a face-up card.
Rossio is a game with very simple rules, but with high interaction between players and interesting decisions every single turn.
| mecanica: | Manejo de manos Tablero Modular Reconocimiento de patrones Reconocimiento de patrones Colocación de azulejos |
| Categorías: | |
| Nombres alternativos: | |
| BARCODE: | 5600240363016 |
| En 4 listas de deseos En colecciones 4 Esto fue visto 7185 veces | |
- 59 tarjetas (57.0mmx90.0mm)
=
25,59€
Precio completo
40,79€
=
25,59€
Precio completo
40,79€
=
28,11€
Precio completo
43,59€
The Portuguese King has called the finest stonemasons of the country to pave one of the most important squares with calçada tiles (worldwide famous black and white tiles that pave several squares in Portugal). But the task is enormous and players will have to count with the aid of helper cards who will help them score points and/or collect money.
Players start the game by drawing 5 cards and keeping 3 of them on their hands.
On a player's turn, players will first recruit a card from their hands, placing it on the rightmost space under their player board, sliding to the left all cards previously recruited, discarding the card that slides off their boards (under each player board there are only 3 card slots). If the newly recruited card is played face-up, players must pay its cost in coins. If the card is played face-down, no money needs to be spent.
Then, ALL cards under a player board will activate: face-up cards will give the player Points for each time the pattern depicted on the card is found on the square. Face-down cards will provide the player 1 coin each.
Then, players must build the leftmost calçada tile of their player boards. Players can never voluntarily change the order of the tiles on their board. At any moment players can, however, spend 1 coin to swap 2 pieces on their board that are orthogonally adjacent. The tile must be built in the square orthogonally adjacent to at least 2 elements: 1 tile and 1 wall, or 2 tiles. And must be built on the leftmost available space of the line it is being built. If the players manage to build orthogonally adjacent to a similar tile, they can as bonus build the next leftmost tile, and so on, until they decide to stop or until they can't build more. Players collect then 1 coin for each coin depicted on the spaces that were left free on their player boards after tiles were built.
Finally, players end their turn by drawing 1 card into their hand from the 4 cards available on the market. However, the amount of cards players can choose from depends on the number of tiles that they have built. So, if players build only 1 tile, they must take the 1st card. If they build 3 tiles, for example, they can choose between the 1st, 2nd or 3rd cards. Players end their turns by refilling the empty spaces of their player boards with tiles from the facedown stacks.
As the square is being cooperatively built, certain patterns appear more often than others and the scoring of face-up cards becomes exponential. Also, when players complete a column, they collect a bonus, that can be either 1 coin or drawing more cards. Money is very tight in this game, so gaining an extra coin can be crucial to recruiting a card from your hand face-up.
The game ends when the square is finished and the player with most points wins the game.
Rossio is all about timing: Recruit a card face-up late in the game, and then it will score fewer times than expected. Recruit it too early, and it will score you a few points since there are few tiles built on the square. To many cards recruited face down will give that extra amount of money, but, they won't score any points. Build several tiles and you're probably helping your opponents. Build fewer tiles and you probably won't have money next turn to recruit a face-up card.
Rossio is a game with very simple rules, but with high interaction between players and interesting decisions every single turn.
| mecanica: | Manejo de manos Tablero Modular Reconocimiento de patrones Reconocimiento de patrones Colocación de azulejos |
| Categorías: | |
| Nombres alternativos: | |
| BARCODE: | 5600240363016 |
| En 4 listas de deseos En colecciones 4 Esto fue visto 7185 veces | |
