|
|
|
|
2
13'
10
Utilisation intensive du texte
|
13 Minuten: Die Kubakrise 1961
Éditeur: Frosted Games
Utilisez notre marché utrade !
13 Minuten: Die Kubakrise 1961
Contactez-nous
Partager sur
L'article n'est pas disponible, vous pouvez utiliser l'alerte pour être averti lorsqu'il sera de nouveau en stock.
PHOTOS SUR BGG
Ces photos sont la propriété de boardgamegeek.com et ne font pas spécifiquement référence à l'édition présentée sur cette page.
Play the Cold War in 13 minutes.
13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the "world map" is ever-changing. Be careful because each decision is important and you may trigger global nuclear war!
13 Minutes, a sequel of sorts or different take on 13 Days, builds on the classic microgame genre heralded by Love Letter, but 13M uses the card-driven game mechanism to ensure that the five cards you play each game all adds up to agonizing choices!
| Mécanique: | Campagne/carte de combat pilotée Gestion des mains |
| Catégories: | Jeux de cartes Politique/Négociation |
| Noms alternatifs: | 13 Minuten: Die Kubakrise 1961 13 minutes: la crise des missiles de Cuba 13 Minutes: The Cuban Missile Crisis, 1962 13 Minutos: La crisis de los misiles en Cuba 13分钟:古巴导弹危机 |
| BARCODE: | 4250231715358 |
| Dans la liste de souhaits 1 Cela a été vu 2178 fois | |
Play the Cold War in 13 minutes.
13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the "world map" is ever-changing. Be careful because each decision is important and you may trigger global nuclear war!
13 Minutes, a sequel of sorts or different take on 13 Days, builds on the classic microgame genre heralded by Love Letter, but 13M uses the card-driven game mechanism to ensure that the five cards you play each game all adds up to agonizing choices!
| Mécanique: | Campagne/carte de combat pilotée Gestion des mains |
| Catégories: | Jeux de cartes Politique/Négociation |
| Noms alternatifs: | 13 Minuten: Die Kubakrise 1961 13 minutes: la crise des missiles de Cuba 13 Minutes: The Cuban Missile Crisis, 1962 13 Minutos: La crisis de los misiles en Cuba 13分钟:古巴导弹危机 |
| BARCODE: | 4250231715358 |
| Dans la liste de souhaits 1 Cela a été vu 2178 fois | |
