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Assel Schlamassel

Un jeu de société de Martin Kallenborn Jochen Scherer
Éditeur: Drei Magier Spiele
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Assel Schlamassel
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Descriptif Descriptif
In Assel Schlamassel, a.k.a. "Woodlouse Chaos", players need to know their bugs as well as how many bugs are bugging them! Each player starts with three cards in their scoring pile. Each card is one of four types of gross animal, with 1-5 of these animals on each card. One sequencing card for each animal is laid in a row. A deck with 15-18 cards is placed in the center of the table, and players take turns drawing a card and trying to communicate to the other players which animal and how many of this animal are on the card. To do this, they clap their hands one time for each animal, and they slap the table a number of times equal to the animal's place in the sequencing row — but they don't want to do this too clearly because for each incorrect guess by an opponent, that opponent must give the clue-giver a card from his scoring pile. Whoever guesses correctly claims the card, and whoever has the most cards in scoring pile once the deck runs out wins.
Informations supplémentaires Informations supplémentaires
Mécanique: Reconnaissance de formes
Catégories: Animaux Jeux de cartes
Noms alternatifs: Assel Schlamassel Domadores de bichos Grápöddu Glundroði Pissebedden Woodlouse Chaos 蟲蟲密碼
BARCODE: 4001504408749
Dans la liste de souhaits 1__PH_1__ Cela a été vu 11639__PH_1__ fois
Descriptif Descriptif
In Assel Schlamassel, a.k.a. "Woodlouse Chaos", players need to know their bugs as well as how many bugs are bugging them! Each player starts with three cards in their scoring pile. Each card is one of four types of gross animal, with 1-5 of these animals on each card. One sequencing card for each animal is laid in a row. A deck with 15-18 cards is placed in the center of the table, and players take turns drawing a card and trying to communicate to the other players which animal and how many of this animal are on the card. To do this, they clap their hands one time for each animal, and they slap the table a number of times equal to the animal's place in the sequencing row — but they don't want to do this too clearly because for each incorrect guess by an opponent, that opponent must give the clue-giver a card from his scoring pile. Whoever guesses correctly claims the card, and whoever has the most cards in scoring pile once the deck runs out wins.
Informations supplémentaires Informations supplémentaires
Mécanique: Reconnaissance de formes
Catégories: Animaux Jeux de cartes
Noms alternatifs: Assel Schlamassel Domadores de bichos Grápöddu Glundroði Pissebedden Woodlouse Chaos 蟲蟲密碼
BARCODE: 4001504408749
Dans la liste de souhaits 1__PH_1__ Cela a été vu 11639__PH_1__ fois