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Bugs & Co

Un jeu de société de Bruno Faidutti Thomas Vuarchex Pierrick Yakovenko
Éditeur: Libellud
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Bugs & Co
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Descriptif Descriptif
In this game, everyone plays at the same time, and players' speed and memory skills get a thorough workout! A number of "monster" tiles are spread face down on the table. The aim of the game is to collect as many families of three identical monsters as possible, without being fooled by similar-looking impostors! When the game starts, each player (using one hand only) must turn over and pick up as many "monster" tiles as possible, one by one. Each tile thus collected is placed face down in the player's other hand. Once a player has placed a tile in their second hand, they cannot look at it again or put it back on the table. Any mistakes will cost you dearly, with penalty points at the end of the game for incomplete and mismatched families. A limited number of "trophy" tiles are laid out face up alongside the "monster" tiles. Bonus points are awarded for each "trophy" tile at the end of the game. At any time, a player can pick up the highest-value "trophy" tile still available and place it in their other hand. The player must then stop playing. When the last "trophy" tile is taken, all the players who have collected a "trophy" tile and stopped playing start calling out a ten-second countdown. The game ends when the countdown reaches zero and any players without a "trophy" tile must also stop playing.
Informations supplémentaires Informations supplémentaires
Mécanique: Mémoire Ensemble de collecte
Catégories: Action et dextérité Éducatif Jeu de fête
Noms alternatifs:
BARCODE: 9782914849753
Dans 8__PH_1__ listes de souhaits Dans les collections 2__PH_1__ Cela a été vu 15506__PH_1__ fois
Descriptif Descriptif
In this game, everyone plays at the same time, and players' speed and memory skills get a thorough workout! A number of "monster" tiles are spread face down on the table. The aim of the game is to collect as many families of three identical monsters as possible, without being fooled by similar-looking impostors! When the game starts, each player (using one hand only) must turn over and pick up as many "monster" tiles as possible, one by one. Each tile thus collected is placed face down in the player's other hand. Once a player has placed a tile in their second hand, they cannot look at it again or put it back on the table. Any mistakes will cost you dearly, with penalty points at the end of the game for incomplete and mismatched families. A limited number of "trophy" tiles are laid out face up alongside the "monster" tiles. Bonus points are awarded for each "trophy" tile at the end of the game. At any time, a player can pick up the highest-value "trophy" tile still available and place it in their other hand. The player must then stop playing. When the last "trophy" tile is taken, all the players who have collected a "trophy" tile and stopped playing start calling out a ten-second countdown. The game ends when the countdown reaches zero and any players without a "trophy" tile must also stop playing.
Informations supplémentaires Informations supplémentaires
Mécanique: Mémoire Ensemble de collecte
Catégories: Action et dextérité Éducatif Jeu de fête
Noms alternatifs:
BARCODE: 9782914849753
Dans 8__PH_1__ listes de souhaits Dans les collections 2__PH_1__ Cela a été vu 15506__PH_1__ fois
Fréquemment achetés ensemble Fréquemment achetés ensemble