Pochettes de cartes dans ce jeu
60 cartes de 41.0mm de largeur et 64.0mm de hauteur
2x
(50 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
2x
(50 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
2x
(50 Pièces)
1x
(100 Pièces)
1x
(110 Pièces)
2x
(55 Pièces)
1x
(75 Pièces)
1x
(75 Pièces)
2x
(50 Pièces)
1x
(75 Pièces)
1x
(100 Pièces)
2x
(50 Pièces)
1x
(75 Pièces)
1x
(100 Pièces)
Descriptif
In Circus Train you are the owner and operator of a small circus train in Prohibition-era America. Through clever card hand management, you control the movement of your train around the American northeast, making strategic business decisions about talent, performances and payroll in this fast-paced strategy game.
Circus Train includes a wonderfully competitive 2-player standard game, and a tense solitaire version where money is a very tight resource indeed. Optional rules add all of the additional flavor and randomness that game aficionados appreciate.
* Performing shows where demand emerges!
* Add talent to your trains such as clowns, acrobats, freak shows, big cats, and elephants!
* Carefully manage monthly payroll and make your circus profitable!
Inspired by Sara Gruen’s novel Water for Elephants, Circus Train includes thematic elements such as improving your show’s reputation by picking up alcohol for your talent and staff (legally, in Canada), the high costs of supplying big cats and elephants, and the ability to “red light” (firing by throwing off the train) disgruntled talent or talent that has simply become too expensive to maintain. These elements are blended into the game’s mechanics, keeping it all simple while adding layers of depth and strategy.
Each turn represents one week of real time, and after six months, the circus season closes for the year and the game ends with one player declared as having The Greatest Show on Earth.
Informations supplémentaires
Descriptif
In Circus Train you are the owner and operator of a small circus train in Prohibition-era America. Through clever card hand management, you control the movement of your train around the American northeast, making strategic business decisions about talent, performances and payroll in this fast-paced strategy game.
Circus Train includes a wonderfully competitive 2-player standard game, and a tense solitaire version where money is a very tight resource indeed. Optional rules add all of the additional flavor and randomness that game aficionados appreciate.
* Performing shows where demand emerges!
* Add talent to your trains such as clowns, acrobats, freak shows, big cats, and elephants!
* Carefully manage monthly payroll and make your circus profitable!
Inspired by Sara Gruen’s novel Water for Elephants, Circus Train includes thematic elements such as improving your show’s reputation by picking up alcohol for your talent and staff (legally, in Canada), the high costs of supplying big cats and elephants, and the ability to “red light” (firing by throwing off the train) disgruntled talent or talent that has simply become too expensive to maintain. These elements are blended into the game’s mechanics, keeping it all simple while adding layers of depth and strategy.
Each turn represents one week of real time, and after six months, the circus season closes for the year and the game ends with one player declared as having The Greatest Show on Earth.
Pochettes de cartes dans ce jeu
60 cartes de 41.0mm de largeur et 64.0mm de hauteur
2x
(50 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
2x
(50 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
2x
(50 Pièces)
1x
(100 Pièces)
1x
(110 Pièces)
2x
(55 Pièces)
1x
(75 Pièces)
1x
(75 Pièces)
2x
(50 Pièces)
1x
(75 Pièces)
1x
(100 Pièces)
2x
(50 Pièces)
1x
(75 Pièces)
1x
(100 Pièces)
Informations supplémentaires