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Damage Report

Un jeu de société de Alex Barbieri
Éditeur: Break From Reality Games
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Damage Report
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Pochettes de cartes dans ce jeu Pochettes de cartes dans ce jeu
179 cartes de 63.0mm de largeur et 82.5mm de hauteur
Il n'y a pas de pochettes disponibles correspondant à cette taille de carte
Descriptif Descriptif
Damage Report is a modular, 2-6 player, simultaneous, real-time, co-operative game where the players take on the role of a starship crew faced with making split-second decisions to survive while in the midst of various catastrophes. Unlike many co-operative games, the simultaneous, real-time nature of the game helps prevent groupthink. This forces players to make decisions with minimal feedback and prevents one player from simply running the show. Your turn never ends, and is only limited to what you can accomplish in 15, 30, 45 or 60 second intervals. Each player uses a timer to keep track of their time, moving the timer down a track based upon how long their turn interval is. In most scenarios, the turn interval is based upon the Life Support system status: the more damaged the system is, the less air the player has to "breathe", thus each turn is extended, as it takes more time to complete their actions. The modular board pieces in Damage Report ensure a brand new experience with each game scenario. Each scenario has their own 'success' and 'failure' conditions. The Standard Edition of the game includes three scenarios, however a number of additional scenarios will available as expansions. This will include a 7-10 player expansion.
Informations supplémentaires Informations supplémentaires
Mécanique: Jeu coopératif Tableau modulaire Sélection d'action simultanée Pouvoirs variables des joueurs
Catégories: Science-fiction
Noms alternatifs:
BARCODE: ?????????
Dans la liste de souhaits 1__PH_1__ Cela a été vu 6726__PH_1__ fois
Descriptif Descriptif
Damage Report is a modular, 2-6 player, simultaneous, real-time, co-operative game where the players take on the role of a starship crew faced with making split-second decisions to survive while in the midst of various catastrophes. Unlike many co-operative games, the simultaneous, real-time nature of the game helps prevent groupthink. This forces players to make decisions with minimal feedback and prevents one player from simply running the show. Your turn never ends, and is only limited to what you can accomplish in 15, 30, 45 or 60 second intervals. Each player uses a timer to keep track of their time, moving the timer down a track based upon how long their turn interval is. In most scenarios, the turn interval is based upon the Life Support system status: the more damaged the system is, the less air the player has to "breathe", thus each turn is extended, as it takes more time to complete their actions. The modular board pieces in Damage Report ensure a brand new experience with each game scenario. Each scenario has their own 'success' and 'failure' conditions. The Standard Edition of the game includes three scenarios, however a number of additional scenarios will available as expansions. This will include a 7-10 player expansion.
Pochettes de cartes dans ce jeu Pochettes de cartes dans ce jeu
179 cartes de 63.0mm de largeur et 82.5mm de hauteur
Il n'y a pas de pochettes disponibles correspondant à cette taille de carte
Informations supplémentaires Informations supplémentaires
Mécanique: Jeu coopératif Tableau modulaire Sélection d'action simultanée Pouvoirs variables des joueurs
Catégories: Science-fiction
Noms alternatifs:
BARCODE: ?????????
Dans la liste de souhaits 1__PH_1__ Cela a été vu 6726__PH_1__ fois