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Democracy under Siege

Un jeu de société de Luca Cammisa
Éditeur: 4Dados
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Democracy under Siege
Actuellement épuisé. Commandable.
58,99€
IT Gratuit
bundle con bustine Bundle avec manches
Cartes dans le jeu:
  • Cartes 108__PH_1__ (63.5mm__PH_3__x__PH_4__88.0mm__PH_5__) [suggéré par ichiruishu__PH_1__]
Lot de pochettes STANDARD 10% de réduction
=
64,03€
Plein tarif
39,59€
Lot de pochettes SUPERIOR 10% de réduction
=
64,03€
Plein tarif
39,59€
Lot de pochettes PREMIUM 10% de réduction
=
66,55€
Plein tarif
42,39€
Pochettes de cartes dans ce jeu Pochettes de cartes dans ce jeu
108 cartes de 63.5mm de largeur et 88.0mm de hauteur
3x (50 Pièces) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Disponible
2x (100 Pièces) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Disponible
2x (100 Pièces) 100 Bustine Arcane Standard Size (63 x 88 mm)
Pour commander
2x (100 Pièces) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Quelques exemplaires
2x (100 Pièces) Sapphire: 100 Bustine Stardard (63.5 x 88 mm) (Green)
Pour commander
2x (100 Pièces) uplay.it edizioni: 100 Bustine Standard (63.5 x 88 mm) (UPL-7041)
Disponible
1x (110 Pièces) Sleeve Kings Card Game Card Sleeves (63.5x88mm) 110 Pack 60 Microns
Pour commander
2x (75 Pièces) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Disponible
3x (50 Pièces) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Disponible
2x (75 Pièces) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Disponible
2x (100 Pièces) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Disponible
2x (100 Pièces) Sapphire: 100 Bustine Perfect size (63.5 x 88 mm) (DarkGreen)
Disponible
Descriptif Descriptif
Dateline: Germany, 1933 Jan. 30: Hindenburg names Hitler Chancellor. Feb. 27: The burning of the Reichstag. Hitler blames his political opponents and enacts repressive laws. Mar. 5: The Nazi Party wins the Federal elections amid a climate of fear and intimidation. From this point on, with a precise and constant rhythm, Hitler dismantles all of the democratic institutions of the fragile Weimar Republic and inaugurates a reign of terror, gradually establishing a ruthless and violent dictatorial regime. The above is history, but what would have happened if instead of bringing Europe into a maelstrom of war, the infamous Austrian corporal had abandoned his plan of global domination and taken the path of peace? Would World War II still have broken out? Or would the Nazi hierarchy and German industry still have pushed the Führer to war with Poland? What would the dream of a Greater Germany have been without Austria, Czechoslovakia, and the other German territorial claims? Would the Western plutocrats or the Soviet colossus have fought the fascist dictatorship anyway and nevertheless inexorably triggered global conflict? Democracy under Siege is an interactive simulation enabling you to explore all such questions. A card-driven strategy game, it reproduces the geopolitical conflicts and political struggles that led to the Second World War. The game covers the period 1933-1940 and is designed for two or three players. Each takes the role of one of the three ideologies — Democracy, Nazism and Communism — that struggled for power during the timeline of the game. (When played by two players, the two Ideologies exclusively under player control are Democracy and Nazism, while control of Communism alternates between the two players from turn to turn according to specific rules.) Each game turn represents one year and is divided into three or four rounds. Players choose one political action and one event per round and attempt to perform the political action by rolling a die and applying some modifiers. They can affect the outcomes of their attempts by expending the ideology's political prestige. Events are activated immediately before the political actions are attempted; no die roll is required. If the political action succeeds, the card effects are applied accordingly. In any case, even when the attempt is unsuccessful, the political action cards played provide a varying number of political points (PP) that can later be expended by the players to perform activities. After political actions, players perform their action round with the PP provided by political action cards. Players can influence the political allegiance of minor countries, exploit the economic resources belonging either to minor nations or to their controlled powers, recruit and activate coup cells to attempt coups d'etat to overthrow a minor country regime, send military forces to local conflicts or intervene in a civil war in a minor nation. All of these activities, as well as the effects of successful political actions, can bring victory points (VP) when the political allegiances of minor countries come under the influence or the control of Ideologies, or when territories or nations are conquered. At the end of each round, players check the outcomes of coup attempts, then proceed to a new round. During the clean-up phase at the end of each turn, players perform end-turn checks and calculate the production of military resources (MR) by the exploitation of economic resources claimed on the map. MR are put in the ideologies' force pool and expended to maintain the minor nations allegiances. The remaining MR provide additional VP and can be employed during the subsequent turns to intervene in local conflicts and civil wars. Democracy under Siege offers an accurate and detailed historical context, supported by 108 strategy cards. Players exploit historical events and political actions to achieve political supremacy. Wars are simulated by an abstract combat system that allows players to intervene and influence their outcomes. The main concepts reproduced in the game are the ideological struggles among the major powers, the race for armaments ahead of World War II and the buildup of a network of diplomatic links with minor nations. All of these elements combine to determine victory.
Informations supplémentaires Informations supplémentaires
Mécanique: Système d'allocation de points d'action Contrôle de zone/Influence de zone Campagne/carte de combat pilotée
Catégories: Politique/Négociation Imprimer et jouer Guerre Guerre
Noms alternatifs:
BARCODE: 8425402182406
Dans 4__PH_1__ listes de souhaits Dans la collection 1__PH_1__ Cela a été vu 11166__PH_1__ fois
bundle con bustine Bundle avec manches
Cartes dans le jeu:
  • Cartes 108__PH_1__ (63.5mm__PH_3__x__PH_4__88.0mm__PH_5__) [suggéré par ichiruishu__PH_1__]
Lot de pochettes STANDARD 10% de réduction
=
64,03€
Plein tarif
39,59€
Lot de pochettes SUPERIOR 10% de réduction
=
64,03€
Plein tarif
39,59€
Lot de pochettes PREMIUM 10% de réduction
=
66,55€
Plein tarif
42,39€
Descriptif Descriptif
Dateline: Germany, 1933 Jan. 30: Hindenburg names Hitler Chancellor. Feb. 27: The burning of the Reichstag. Hitler blames his political opponents and enacts repressive laws. Mar. 5: The Nazi Party wins the Federal elections amid a climate of fear and intimidation. From this point on, with a precise and constant rhythm, Hitler dismantles all of the democratic institutions of the fragile Weimar Republic and inaugurates a reign of terror, gradually establishing a ruthless and violent dictatorial regime. The above is history, but what would have happened if instead of bringing Europe into a maelstrom of war, the infamous Austrian corporal had abandoned his plan of global domination and taken the path of peace? Would World War II still have broken out? Or would the Nazi hierarchy and German industry still have pushed the Führer to war with Poland? What would the dream of a Greater Germany have been without Austria, Czechoslovakia, and the other German territorial claims? Would the Western plutocrats or the Soviet colossus have fought the fascist dictatorship anyway and nevertheless inexorably triggered global conflict? Democracy under Siege is an interactive simulation enabling you to explore all such questions. A card-driven strategy game, it reproduces the geopolitical conflicts and political struggles that led to the Second World War. The game covers the period 1933-1940 and is designed for two or three players. Each takes the role of one of the three ideologies — Democracy, Nazism and Communism — that struggled for power during the timeline of the game. (When played by two players, the two Ideologies exclusively under player control are Democracy and Nazism, while control of Communism alternates between the two players from turn to turn according to specific rules.) Each game turn represents one year and is divided into three or four rounds. Players choose one political action and one event per round and attempt to perform the political action by rolling a die and applying some modifiers. They can affect the outcomes of their attempts by expending the ideology's political prestige. Events are activated immediately before the political actions are attempted; no die roll is required. If the political action succeeds, the card effects are applied accordingly. In any case, even when the attempt is unsuccessful, the political action cards played provide a varying number of political points (PP) that can later be expended by the players to perform activities. After political actions, players perform their action round with the PP provided by political action cards. Players can influence the political allegiance of minor countries, exploit the economic resources belonging either to minor nations or to their controlled powers, recruit and activate coup cells to attempt coups d'etat to overthrow a minor country regime, send military forces to local conflicts or intervene in a civil war in a minor nation. All of these activities, as well as the effects of successful political actions, can bring victory points (VP) when the political allegiances of minor countries come under the influence or the control of Ideologies, or when territories or nations are conquered. At the end of each round, players check the outcomes of coup attempts, then proceed to a new round. During the clean-up phase at the end of each turn, players perform end-turn checks and calculate the production of military resources (MR) by the exploitation of economic resources claimed on the map. MR are put in the ideologies' force pool and expended to maintain the minor nations allegiances. The remaining MR provide additional VP and can be employed during the subsequent turns to intervene in local conflicts and civil wars. Democracy under Siege offers an accurate and detailed historical context, supported by 108 strategy cards. Players exploit historical events and political actions to achieve political supremacy. Wars are simulated by an abstract combat system that allows players to intervene and influence their outcomes. The main concepts reproduced in the game are the ideological struggles among the major powers, the race for armaments ahead of World War II and the buildup of a network of diplomatic links with minor nations. All of these elements combine to determine victory.
Pochettes de cartes dans ce jeu Pochettes de cartes dans ce jeu
108 cartes de 63.5mm de largeur et 88.0mm de hauteur
3x (50 Pièces) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Disponible
2x (100 Pièces) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Disponible
2x (100 Pièces) 100 Bustine Arcane Standard Size (63 x 88 mm)
Pour commander
2x (100 Pièces) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Quelques exemplaires
2x (100 Pièces) Sapphire: 100 Bustine Stardard (63.5 x 88 mm) (Green)
Pour commander
2x (100 Pièces) uplay.it edizioni: 100 Bustine Standard (63.5 x 88 mm) (UPL-7041)
Disponible
1x (110 Pièces) Sleeve Kings Card Game Card Sleeves (63.5x88mm) 110 Pack 60 Microns
Pour commander
2x (75 Pièces) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Disponible
3x (50 Pièces) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Disponible
2x (75 Pièces) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Disponible
2x (100 Pièces) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Disponible
2x (100 Pièces) Sapphire: 100 Bustine Perfect size (63.5 x 88 mm) (DarkGreen)
Disponible
Informations supplémentaires Informations supplémentaires
Mécanique: Système d'allocation de points d'action Contrôle de zone/Influence de zone Campagne/carte de combat pilotée
Catégories: Politique/Négociation Imprimer et jouer Guerre Guerre
Noms alternatifs:
BARCODE: 8425402182406
Dans 4__PH_1__ listes de souhaits Dans la collection 1__PH_1__ Cela a été vu 11166__PH_1__ fois

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