phone (+39) 320 073 4588
email CONTACTEZ-NOUS PAR EMAIL
Promo Banner Promo Banner
Main Pic
add-wishlist
add-collection
add-alert
6.14
Vote BGG : BGG Stats
LANGUAGE-UK LANGUAGE-DE
2-4
20'
8
Aucun texte nécessaire dans le jeu

Die rote Kralle

Un jeu de société de Antoine Noblet
Éditeur: Corax Games
utrade Voulez-vous vendre votre copie de ce jeu ?
utradestar
Utilisez notre marché utrade !
Die rote Kralle
L'article n'est pas disponible, vous pouvez utiliser l'alerte pour être averti lorsqu'il sera de nouveau en stock.
add-alert
Descriptif Descriptif
In The Red Claw, players are agents who have been compromised and must now flee. Every player is on their own and does not care about the fate of the others... The idea is based on a real situation in the 1970s when high class Stasi Agent Werner Stiller fled from East Germany towards FRG. When he left GDR, he took many classified documents with him that compromised hundreds of Stasi Agents deployed in West Germany. They immediately had to flee to avoid being captured. However the game does not adopt this scenery 100%, so players will not play Stasi Agents. At its core, The Red Claw is a damage avoidance game. Cards are put on the table in four rows of different colors. At their end are two tokens, usually with tracking (damage) points, and on the other end are the counteragents... In turn order, players play one of the cards in their hands. It contains two symbols. The Counter Agent of each corresponding row moves one card tile per symbol. All cards it touches go into the active player's hand. If a row is empty, the tokens at its end are scored. Whoever possesses more cards of the corresponding color "wins" the token and gets it. (Actually players usually want to avoid winning these tokens.) In case of a tie, the player with cards with the higher number gets it. This player then puts its cards of the corresponding color on the discard pile. Now the same procedure is done again for the second token. The discard pile of this color is shuffled and players buld a a new row from it and reveal new tokens. The game ends if one player has a certain number of tracking points. Points get counted, and whoever has the least wins the game.
Informations supplémentaires Informations supplémentaires
Mécanique: Gestion des mains
Catégories: Jeux de cartes Thème
Noms alternatifs: Die rote Kralle The Red Claw
BARCODE: 7108442104966
Cela a été vu 1824__PH_1__ fois
Descriptif Descriptif
In The Red Claw, players are agents who have been compromised and must now flee. Every player is on their own and does not care about the fate of the others... The idea is based on a real situation in the 1970s when high class Stasi Agent Werner Stiller fled from East Germany towards FRG. When he left GDR, he took many classified documents with him that compromised hundreds of Stasi Agents deployed in West Germany. They immediately had to flee to avoid being captured. However the game does not adopt this scenery 100%, so players will not play Stasi Agents. At its core, The Red Claw is a damage avoidance game. Cards are put on the table in four rows of different colors. At their end are two tokens, usually with tracking (damage) points, and on the other end are the counteragents... In turn order, players play one of the cards in their hands. It contains two symbols. The Counter Agent of each corresponding row moves one card tile per symbol. All cards it touches go into the active player's hand. If a row is empty, the tokens at its end are scored. Whoever possesses more cards of the corresponding color "wins" the token and gets it. (Actually players usually want to avoid winning these tokens.) In case of a tie, the player with cards with the higher number gets it. This player then puts its cards of the corresponding color on the discard pile. Now the same procedure is done again for the second token. The discard pile of this color is shuffled and players buld a a new row from it and reveal new tokens. The game ends if one player has a certain number of tracking points. Points get counted, and whoever has the least wins the game.
Informations supplémentaires Informations supplémentaires
Mécanique: Gestion des mains
Catégories: Jeux de cartes Thème
Noms alternatifs: Die rote Kralle The Red Claw
BARCODE: 7108442104966
Cela a été vu 1824__PH_1__ fois
Fréquemment achetés ensemble Fréquemment achetés ensemble