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Seven daring adventurers have trespassed in a dragon's lair, initially seeking its treasure but now just trying to make it out alive as the dragon has woken and is chasing them through its labyrinth. The sooner that a dragon captures an adventurer, the fewer points it's worth at the end of the round — and should an adventurer actually manage to escape, many points in treasure await.
In Drachenhort, players don't represent these adventurers themselves, but rather secretly back a trio of these adventurers. Each turn, the active player rolls a die and moves one of the adventurers further away from the dragon. After all of the adventurers have moved once, all of them are available for movement once again. Don't be too obvious about which adventurers you support, though, for others will drop traps in their path or otherwise hobble them to ensure that they become dragon food first.
At the end of a round, players score points based on how far their adventurers traveled, and after two rounds the player with the most points wins.
| Mécanique: | |
| Catégories: | Bluffant |
| Noms alternatifs: | |
| BARCODE: | 4005556266531 |
| Dans 3__PH_1__ listes de souhaits Dans la collection 1__PH_1__ Cela a été vu 14071__PH_1__ fois | |
Seven daring adventurers have trespassed in a dragon's lair, initially seeking its treasure but now just trying to make it out alive as the dragon has woken and is chasing them through its labyrinth. The sooner that a dragon captures an adventurer, the fewer points it's worth at the end of the round — and should an adventurer actually manage to escape, many points in treasure await.
In Drachenhort, players don't represent these adventurers themselves, but rather secretly back a trio of these adventurers. Each turn, the active player rolls a die and moves one of the adventurers further away from the dragon. After all of the adventurers have moved once, all of them are available for movement once again. Don't be too obvious about which adventurers you support, though, for others will drop traps in their path or otherwise hobble them to ensure that they become dragon food first.
At the end of a round, players score points based on how far their adventurers traveled, and after two rounds the player with the most points wins.
| Mécanique: | |
| Catégories: | Bluffant |
| Noms alternatifs: | |
| BARCODE: | 4005556266531 |
| Dans 3__PH_1__ listes de souhaits Dans la collection 1__PH_1__ Cela a été vu 14071__PH_1__ fois | |