phone (+39) 320 073 4588
email CONTACTEZ-NOUS PAR EMAIL
Promo Banner Promo Banner
Main Pic
add-wishlist
add-collection
add-alert
5.83
Vote BGG : BGG Stats
LANGUAGE-UK
3-6
30'
12
Utilisation intensive du texte

Hex Hex 1.5

Un jeu de société de Curt Covert
Éditeur: Smirk and Dagger Games
utrade Voulez-vous vendre votre copie de ce jeu ?
utradestar
Utilisez notre marché utrade !
Hex Hex 1.5
L'article n'est pas disponible, vous pouvez utiliser l'alerte pour être averti lorsqu'il sera de nouveau en stock.
add-alert
Pochettes de cartes dans ce jeu Pochettes de cartes dans ce jeu
100 cartes de 63.5mm de largeur et 89.0mm de hauteur
1x (100 Pièces) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Quelques exemplaires
1x (100 Pièces) Mayday: 100 Bustine Custom per Police Precinct (63.5 x 92 mm) (MDG7128)
Disponible
Descriptif Descriptif
This is a card game that forces a Hex token around the table between players. In this respect, it's sort of a game of Hot Potato. Whoever can't get rid of the Hex token by using his cards "blows up," thus losing points. Naturally, there are nuances to this. There are 17 different cards in the deck, some which merely pass the Hex token left, right, and across, while others split the token in two, or increase it's damage. One dismisses it entirely. One blows it up while in another player's possession. One forces the token to pass in only one direction, some cause extra effects if the token DOES blow up on you. A round ends when there are no more Hex tokens available, and there are as many rounds as there are players, plus one. There are some interesting strategies that are not immediately apparent, but which become obvious after the first couple of rounds. Controlling when the last token blows up is very important since you lose and gain points based on this, so learning to play the cards to force the location of the tokens when they blow up is of paramount importance. Sending them to a player who has no cards to play works very well for this. Scores are kept with individual cards monitoring "Voice", which is just points. How many you have at the end of the x+1 rounds determines who the winner is. One last amusing thing about the game is a bit of chaos tossed in; a Hex Hex card; when it's played, all players have to drop their card hands and put their hands in the air. The slowpoke loses points. Not exactly strategy, but still entertaining. Expanded by: Hex Hex Next
Informations supplémentaires Informations supplémentaires
Mécanique: Gestion des mains
Catégories: Jeux de cartes Fantaisie Humour
Noms alternatifs:
BARCODE: ?????????
Dans 2__PH_1__ listes de souhaits Cela a été vu 6620__PH_1__ fois
Descriptif Descriptif
This is a card game that forces a Hex token around the table between players. In this respect, it's sort of a game of Hot Potato. Whoever can't get rid of the Hex token by using his cards "blows up," thus losing points. Naturally, there are nuances to this. There are 17 different cards in the deck, some which merely pass the Hex token left, right, and across, while others split the token in two, or increase it's damage. One dismisses it entirely. One blows it up while in another player's possession. One forces the token to pass in only one direction, some cause extra effects if the token DOES blow up on you. A round ends when there are no more Hex tokens available, and there are as many rounds as there are players, plus one. There are some interesting strategies that are not immediately apparent, but which become obvious after the first couple of rounds. Controlling when the last token blows up is very important since you lose and gain points based on this, so learning to play the cards to force the location of the tokens when they blow up is of paramount importance. Sending them to a player who has no cards to play works very well for this. Scores are kept with individual cards monitoring "Voice", which is just points. How many you have at the end of the x+1 rounds determines who the winner is. One last amusing thing about the game is a bit of chaos tossed in; a Hex Hex card; when it's played, all players have to drop their card hands and put their hands in the air. The slowpoke loses points. Not exactly strategy, but still entertaining. Expanded by: Hex Hex Next
Pochettes de cartes dans ce jeu Pochettes de cartes dans ce jeu
100 cartes de 63.5mm de largeur et 89.0mm de hauteur
1x (100 Pièces) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Quelques exemplaires
1x (100 Pièces) Mayday: 100 Bustine Custom per Police Precinct (63.5 x 92 mm) (MDG7128)
Disponible
Informations supplémentaires Informations supplémentaires
Mécanique: Gestion des mains
Catégories: Jeux de cartes Fantaisie Humour
Noms alternatifs:
BARCODE: ?????????
Dans 2__PH_1__ listes de souhaits Cela a été vu 6620__PH_1__ fois