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2-5
60'
13
Aucun texte nécessaire dans le jeu
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Kemet: Storage Bags
Éditeur: Matagot
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Kemet: Storage Bags
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Le jeu est en dépôt-vente mais il ne reste que quelques exemplaires
Prix de détail:
39,99€
9,99€
IT
4,49€
PHOTOS SUR BGG
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- Cartes 0 (59.0mmx92.0mm)
- Cartes 32 (57.5mmx89.0mm)
- Cartes 35 (44.0mmx68.0mm)
=
14,76€
Plein tarif
45,29€
=
14,76€
Plein tarif
45,29€
=
14,76€
Plein tarif
45,29€
0 cartes de 59.0mm de largeur et 92.0mm de hauteur
32 cartes de 57.5mm de largeur et 89.0mm de hauteur
In Kemet, players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories. A game is typically played to 8 or 10 victory points, which may be accrued through winning attacks, controlling temples, controlling fully-developed pyramids, sacrificing to the gods, and wielding particular magical powers.
The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.
As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!
Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses.
The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.
As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!
Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses.
| Mécanique: | Système d'allocation de points d'action Contrôle de zone/Influence de zone Campagne/carte de combat pilotée |
| Catégories: | Combats Historique |
| Noms alternatifs: | Kemet Kemet - Sacs de rangement Kemet: Sacchetti in stoffa con immagini stampate Кемет |
| BARCODE: | 3760146640993 |
| L'article se trouve dans 2 paniers Dans 7 listes de souhaits Dans les collections 9 Cela a été vu 7620 fois | |
- Cartes 0 (59.0mmx92.0mm)
- Cartes 32 (57.5mmx89.0mm)
- Cartes 35 (44.0mmx68.0mm)
=
14,76€
Plein tarif
45,29€
=
14,76€
Plein tarif
45,29€
=
14,76€
Plein tarif
45,29€
In Kemet, players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories. A game is typically played to 8 or 10 victory points, which may be accrued through winning attacks, controlling temples, controlling fully-developed pyramids, sacrificing to the gods, and wielding particular magical powers.
The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.
As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!
Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses.
The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.
As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!
Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses.
0 cartes de 59.0mm de largeur et 92.0mm de hauteur
32 cartes de 57.5mm de largeur et 89.0mm de hauteur
| Mécanique: | Système d'allocation de points d'action Contrôle de zone/Influence de zone Campagne/carte de combat pilotée |
| Catégories: | Combats Historique |
| Noms alternatifs: | Kemet Kemet - Sacs de rangement Kemet: Sacchetti in stoffa con immagini stampate Кемет |
| BARCODE: | 3760146640993 |
| L'article se trouve dans 2 paniers Dans 7 listes de souhaits Dans les collections 9 Cela a été vu 7620 fois | |
