Adds a lot of variety for the better; super fun. Cards with an ongoing effect are AWESOME. It's not recommended to combine this new deck with the ones from Apocalypse in the same game, but the new CS11 board is better, so I would always use it.
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Klong! Im! All!: Raumstation 11
Disponible dans un entrepôt externe.Expédition sous environ 10/21 jours
Prix de vente
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| BARCODE: | 4260370821278 |
| Cela a été vu 434 fois | |
| Mécanique: | |
| Catégories: | |
| Noms alternatifs: | |
| BARCODE: | 4260370821278 |
| Cela a été vu 434 fois | |
Ce que disent les joueurs
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Une sélection d'avis notés 8 ou plus. BoardGameGeek. Les notes BGG ne sont pas incluses dans la moyenne uplay.
This expansion provides an alternate map layout, complete with two additional “executive” escape pods (conveniently placed but worth fewer points). It also introduces Cyberware cards that can be installed to gain a permanent benefit at the cost of a crystal. All of these changes provide plenty of new choices for players that mix up the play experience.
Positives: Adds cards that you leave in front of you that you get to use every turn. Adds a new circular map that changes up the gameplay. Adds even more map pieces for variabilty. More cards. Negatives: Not much negative. I guess if there's any negative it doesn't add as much new stuff as some people may want. Overall: Love expansions like this. It's essentially a more stuff expansion that doesn't change up the original formula too much. I hope they keep coming out with expansions like this one!
Excellent except idea of 2 additional space capsules. There should be either 4 for all players or none. Otherwise the game is not balanced and the last player in turn has little chances to win. Fortunately this bug can be easily repaired by the common agreement before the play.
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