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Lux Aeterna
Lux Aeterna est un jeu de stratégie spatiale solitaire palpitant où vous devez affronter des catastrophes cosmiques et lutter pour la survie. Gérez des ressources limitées et prenez des décisions critiques dans des jeux éclair de seulement 6 minutes. Un jeu captivant pour joueurs solitaires à partir de 10 ans, parfait pour des bouffées rapides d'intensité spatiale.
Éditeur: Frosted Games
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Lux Aeterna
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100 cartes de 75.0mm de largeur et 105.0mm de hauteur
Il n'y a pas de pochettes disponibles correspondant à cette taille de carte
Your ship has sustained massive damage, is falling apart around you, and is drifting toward the ultimate catastrophe, a black hole. You are alone.
Your challenge in Lux Aeterna is to draw and play all of the cards in the main deck, one turn after another, without the spaceship collapsing completely or falling into the black hole. Cards have multiple functions; you will assign drawn cards to one each of these functions each turn:
As damage to a system (with six systems available to you);
As an action to help stay alive/fix the ship; or,
As movement toward the black hole.
If a ship's system collapses, the game will get harder for you; if you should repair a system, then you just might avoid the ultimate doom.
Events (called "glitches") can be seeded into the main deck to make things even more difficult, as will reducing the real time that you have to play: 12 minutes -> 10 minutes -> 8 minutes, etc.
—description from the designer
Your challenge in Lux Aeterna is to draw and play all of the cards in the main deck, one turn after another, without the spaceship collapsing completely or falling into the black hole. Cards have multiple functions; you will assign drawn cards to one each of these functions each turn:
As damage to a system (with six systems available to you);
As an action to help stay alive/fix the ship; or,
As movement toward the black hole.
If a ship's system collapses, the game will get harder for you; if you should repair a system, then you just might avoid the ultimate doom.
Events (called "glitches") can be seeded into the main deck to make things even more difficult, as will reducing the real time that you have to play: 12 minutes -> 10 minutes -> 8 minutes, etc.
—description from the designer
| Mécanique: | Rédaction de cartes Gestion des mains |
| Catégories: | Jeux de cartes En temps réel Science-fiction |
| Noms alternatifs: | |
| BARCODE: | 0609132848216 |
| L'article se trouve dans le panier 1 Dans 4 listes de souhaits Dans la collection 1 Cela a été vu 5672 fois | |
Your ship has sustained massive damage, is falling apart around you, and is drifting toward the ultimate catastrophe, a black hole. You are alone.
Your challenge in Lux Aeterna is to draw and play all of the cards in the main deck, one turn after another, without the spaceship collapsing completely or falling into the black hole. Cards have multiple functions; you will assign drawn cards to one each of these functions each turn:
As damage to a system (with six systems available to you);
As an action to help stay alive/fix the ship; or,
As movement toward the black hole.
If a ship's system collapses, the game will get harder for you; if you should repair a system, then you just might avoid the ultimate doom.
Events (called "glitches") can be seeded into the main deck to make things even more difficult, as will reducing the real time that you have to play: 12 minutes -> 10 minutes -> 8 minutes, etc.
—description from the designer
Your challenge in Lux Aeterna is to draw and play all of the cards in the main deck, one turn after another, without the spaceship collapsing completely or falling into the black hole. Cards have multiple functions; you will assign drawn cards to one each of these functions each turn:
As damage to a system (with six systems available to you);
As an action to help stay alive/fix the ship; or,
As movement toward the black hole.
If a ship's system collapses, the game will get harder for you; if you should repair a system, then you just might avoid the ultimate doom.
Events (called "glitches") can be seeded into the main deck to make things even more difficult, as will reducing the real time that you have to play: 12 minutes -> 10 minutes -> 8 minutes, etc.
—description from the designer
100 cartes de 75.0mm de largeur et 105.0mm de hauteur
Il n'y a pas de pochettes disponibles correspondant à cette taille de carte
| Mécanique: | Rédaction de cartes Gestion des mains |
| Catégories: | Jeux de cartes En temps réel Science-fiction |
| Noms alternatifs: | |
| BARCODE: | 0609132848216 |
| L'article se trouve dans le panier 1 Dans 4 listes de souhaits Dans la collection 1 Cela a été vu 5672 fois | |
