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3-5
120'
14
Aucun texte nécessaire dans le jeu
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In the Ancient World civilizations are built upon 3 foundations - Commerce, Construction and Expansion. As a leader of an ancient Mediterranean Power each player will need to master all 3 roads to power in order to lead their civilization to dominance and victory.
Mare Nostrum is all about the expansion of one's lands, the construction of new cities and dispatching caravans to take advantage of rare commodities that can either be traded or exploited to build constructions and eventually wonders of the world.
But diplomacy and trade are but one path to greatness. The expansion of your navy and armies can take what should be rightfully yours. Hiring great leaders will further expand your boundaries in quick time.
This is a redesign of the original game, fixing some (balancing) issues and making it more tense and more condensed (timewise): new trading rules, four new victory conditions, new art for the board, improved ergonomy, and an additional "mythical cities" rule.
| Mécanique: | Contrôle de zone/Influence de zone Lancer les dés Ensemble de collecte Commerce Pouvoirs variables des joueurs |
| Catégories: | Historique Civilisation Économique |
| Noms alternatifs: | Mare Nostrum: Empires Mare Nostrum: Imperia Mare Nostrum: Imperios Mare Nostrum: Impero Наше Море |
| BARCODE: | 8033532950347 |
| Dans 21__PH_1__ listes de souhaits Dans les collections 7__PH_1__ Cela a été vu 14006__PH_1__ fois | |
In the Ancient World civilizations are built upon 3 foundations - Commerce, Construction and Expansion. As a leader of an ancient Mediterranean Power each player will need to master all 3 roads to power in order to lead their civilization to dominance and victory.
Mare Nostrum is all about the expansion of one's lands, the construction of new cities and dispatching caravans to take advantage of rare commodities that can either be traded or exploited to build constructions and eventually wonders of the world.
But diplomacy and trade are but one path to greatness. The expansion of your navy and armies can take what should be rightfully yours. Hiring great leaders will further expand your boundaries in quick time.
This is a redesign of the original game, fixing some (balancing) issues and making it more tense and more condensed (timewise): new trading rules, four new victory conditions, new art for the board, improved ergonomy, and an additional "mythical cities" rule.
| Mécanique: | Contrôle de zone/Influence de zone Lancer les dés Ensemble de collecte Commerce Pouvoirs variables des joueurs |
| Catégories: | Historique Civilisation Économique |
| Noms alternatifs: | Mare Nostrum: Empires Mare Nostrum: Imperia Mare Nostrum: Imperios Mare Nostrum: Impero Наше Море |
| BARCODE: | 8033532950347 |
| Dans 21__PH_1__ listes de souhaits Dans les collections 7__PH_1__ Cela a été vu 14006__PH_1__ fois | |