Promo Banner
Langue: Anglais
Mothership Rpg Hackers Handbook (GDR)
add-wishlist
add-collection
Nie można grać w innym języku

Mothership Rpg Hackers Handbook (GDR)

Éditeur: Tuesday Knight Games
utrade Voulez-vous vendre votre copie de ce jeu ?
utradestar
Utilisez notre marché utrade !
Mothership Rpg Hackers Handbook (GDR)
L'article n'est pas disponible, vous pouvez utiliser l'alerte pour être averti lorsqu'il sera de nouveau en stock.
Descriptif Descriptif
*Hacking* in MOTHERSHIP® can be a lucrative, if dangerous, skill for any crewmember to acquire. It can open doors, control gun turrets and expose sensitive information. Most *Hacking* checks are simple: an electronic airlock is locked and the Hacker makes an Intellect (*Hacking*) check and if they succeed the door is opened. Easy.  However, if your scenario requires a more robust challenge, say hacking into corporate research station’s primary database, you may want to design a **NETWORK**. The Mothership Hacker's Handbook includes all the tools you need to create robust hacking challenges in Mothership or any other cyberpunk or sci-fi game. It includes: A brand new loadout for character creation: The Exploitation Loadout. Intuitive and simple rules and guidelines for building Networks for your players to hack.  A Response table for when your players fail their hack. A new system for "User Accounts" that allow everyone (not just Hackers) to get in on the action. A new equipment section with tons of tools, decks, gear, and single-use software to aid in your intrusion attempts. This supplement is suitable for characters of any level. 2 page black and white pamphlet module.Written by Sean McCoy, Luke Gearing, and Kevin WhitlockLayout by Sean McCoy  
Informations supplémentaires Informations supplémentaires
Mécanique:
Catégories:
Noms alternatifs:
BARCODE: ?????????
L'article se trouve dans le panier 1 Cela a été vu 1237 fois
Descriptif Descriptif
*Hacking* in MOTHERSHIP® can be a lucrative, if dangerous, skill for any crewmember to acquire. It can open doors, control gun turrets and expose sensitive information. Most *Hacking* checks are simple: an electronic airlock is locked and the Hacker makes an Intellect (*Hacking*) check and if they succeed the door is opened. Easy.  However, if your scenario requires a more robust challenge, say hacking into corporate research station’s primary database, you may want to design a **NETWORK**. The Mothership Hacker's Handbook includes all the tools you need to create robust hacking challenges in Mothership or any other cyberpunk or sci-fi game. It includes: A brand new loadout for character creation: The Exploitation Loadout. Intuitive and simple rules and guidelines for building Networks for your players to hack.  A Response table for when your players fail their hack. A new system for "User Accounts" that allow everyone (not just Hackers) to get in on the action. A new equipment section with tons of tools, decks, gear, and single-use software to aid in your intrusion attempts. This supplement is suitable for characters of any level. 2 page black and white pamphlet module.Written by Sean McCoy, Luke Gearing, and Kevin WhitlockLayout by Sean McCoy  
Informations supplémentaires Informations supplémentaires
Mécanique:
Catégories:
Noms alternatifs:
BARCODE: ?????????
L'article se trouve dans le panier 1 Cela a été vu 1237 fois

Ce que disent les joueurs

Avis des utilisateurs uplay: Aucun avis uplay publié. Soyez le premier !

Votre avis

Les commentaires sont modérés avant publication : pas de liens, insultes ou contenus hors sujet. Les avis négatifs respectueux sont acceptés.

Connectez-vous pour donner votre avis