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1-6
60'
12
Aucun texte nécessaire dans le jeu
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Pax Viking
Éditeur: Sierra Madre Games
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Pax Viking
PHOTOS SUR BGG
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- Cartes 220 (65.0mmx65.0mm)
- Cartes 20 (41.0mmx63.0mm) [suggéré par fefostuta]
=
80,80€
Plein tarif
89,89€
=
80,80€
Plein tarif
89,89€
=
85,84€
Plein tarif
95,49€
220 cartes de 65.0mm de largeur et 65.0mm de hauteur
20 cartes de 41.0mm de largeur et 63.0mm de hauteur
Pax Viking is a strategic, historical card game for 1-6 players age 12 and up, about the less known Vikings, those who travelled eastwards. These came primarily from Sweden and were for the most part merchants. They were skillful opportunists both in matter of silver and axes. Ready to use whichever works best as a tool in the current situation they encountered. They did so with the same adventurous explorer mindset found among the westward travelling Vikings, and reached far to the south and east in their journeys, forming many strong connections, founding societies and future empires on their way.
In Pax Vikings you represent a Jarl, one of the powerful leaders in the nordics during the 10th century that may have had ambitions towards ruling Sweden. The game takes place just before the turn of the previous millennia. Your goal is to build your family's power through trade, personal connections and smart, but sometimes deceitful actions. With the ultimate goal to become the first King to rule Sweden.
There are 4 main paths that history may take. During the game you will strive to have a high reputation in one or more of these.
Sweden - through a stronger centralized ruling where Sweden becomes a unified country, with a heavier emphasis on trade and networking.
Rus - where the new strong areas in the east, founded by the Swedish Vikings, becomes a closer part of the Swedish Viking culture, and eventually a part of Sweden.
Theocracy - by succumbing to the growing and expansionist political system Christianity, which is spreading throughout Europe.
Jarldom - sticking to the more raiding-oriented, decentralized Jarldom structure, that has served your culture well during centuries.
The window of opportunity to win comes through the Event cards. Every time an Event card is played during a winter-action it will include a check-for-win for one or more of the 4 paths.
—description from the publisher
| Mécanique: | Rédaction de cartes Placement des tuiles Commerce Pouvoirs variables des joueurs |
| Catégories: | Jeux de cartes Économique Médiéval Politique/Négociation Politique/Négociation |
| Noms alternatifs: | |
| BARCODE: | 6533410422628 |
| L'article se trouve dans 2 paniers Dans 7 listes de souhaits Dans les collections 5 Cela a été vu 5556 fois | |
- Cartes 220 (65.0mmx65.0mm)
- Cartes 20 (41.0mmx63.0mm) [suggéré par fefostuta]
=
80,80€
Plein tarif
89,89€
=
80,80€
Plein tarif
89,89€
=
85,84€
Plein tarif
95,49€
Pax Viking is a strategic, historical card game for 1-6 players age 12 and up, about the less known Vikings, those who travelled eastwards. These came primarily from Sweden and were for the most part merchants. They were skillful opportunists both in matter of silver and axes. Ready to use whichever works best as a tool in the current situation they encountered. They did so with the same adventurous explorer mindset found among the westward travelling Vikings, and reached far to the south and east in their journeys, forming many strong connections, founding societies and future empires on their way.
In Pax Vikings you represent a Jarl, one of the powerful leaders in the nordics during the 10th century that may have had ambitions towards ruling Sweden. The game takes place just before the turn of the previous millennia. Your goal is to build your family's power through trade, personal connections and smart, but sometimes deceitful actions. With the ultimate goal to become the first King to rule Sweden.
There are 4 main paths that history may take. During the game you will strive to have a high reputation in one or more of these.
Sweden - through a stronger centralized ruling where Sweden becomes a unified country, with a heavier emphasis on trade and networking.
Rus - where the new strong areas in the east, founded by the Swedish Vikings, becomes a closer part of the Swedish Viking culture, and eventually a part of Sweden.
Theocracy - by succumbing to the growing and expansionist political system Christianity, which is spreading throughout Europe.
Jarldom - sticking to the more raiding-oriented, decentralized Jarldom structure, that has served your culture well during centuries.
The window of opportunity to win comes through the Event cards. Every time an Event card is played during a winter-action it will include a check-for-win for one or more of the 4 paths.
—description from the publisher
220 cartes de 65.0mm de largeur et 65.0mm de hauteur
20 cartes de 41.0mm de largeur et 63.0mm de hauteur
| Mécanique: | Rédaction de cartes Placement des tuiles Commerce Pouvoirs variables des joueurs |
| Catégories: | Jeux de cartes Économique Médiéval Politique/Négociation Politique/Négociation |
| Noms alternatifs: | |
| BARCODE: | 6533410422628 |
| L'article se trouve dans 2 paniers Dans 7 listes de souhaits Dans les collections 5 Cela a été vu 5556 fois | |
