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Sifaka

Un jeu de société de Christian Kruchten Jean-Claude Pellin
Éditeur: AzaoGames
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Sifaka
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Descriptif Descriptif

In this strategic family game, you're a Sifaka in the deserts of Madagascar. In addition to sunbathing, you try to collect as many mangoes as possible, but take because some mangoes are more valuable than others. Only having the most points leads to victory.

Sifaka is a tactical card game for up to four players, all of whom try to find the most valuable mangoes. By playing a card, the player activates his Sifaka, allowing him traveling through the desert. The movement speed and direction is determined by covering cards. If a player wants to move five fields, they must cover five palms; to change the direction, they need to cover an arrow. If you see a mango symbol mapped on the card, a corresponding mango token will be placed on it immediately. If a player stops their Sifaka on a field with a mango, they collect it immediately.

Ones all the cards have been played, the game ends, and whoever has the most points on his mangoes wins.

Informations supplémentaires Informations supplémentaires
Mécanique: Tableau modulaire
Catégories: Animaux Jeux de cartes
Noms alternatifs:
BARCODE: ?????????
Cela a été vu 2295__PH_1__ fois
Descriptif Descriptif

In this strategic family game, you're a Sifaka in the deserts of Madagascar. In addition to sunbathing, you try to collect as many mangoes as possible, but take because some mangoes are more valuable than others. Only having the most points leads to victory.

Sifaka is a tactical card game for up to four players, all of whom try to find the most valuable mangoes. By playing a card, the player activates his Sifaka, allowing him traveling through the desert. The movement speed and direction is determined by covering cards. If a player wants to move five fields, they must cover five palms; to change the direction, they need to cover an arrow. If you see a mango symbol mapped on the card, a corresponding mango token will be placed on it immediately. If a player stops their Sifaka on a field with a mango, they collect it immediately.

Ones all the cards have been played, the game ends, and whoever has the most points on his mangoes wins.

Informations supplémentaires Informations supplémentaires
Mécanique: Tableau modulaire
Catégories: Animaux Jeux de cartes
Noms alternatifs:
BARCODE: ?????????
Cela a été vu 2295__PH_1__ fois