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Strategy & Tactics 284 Shenandoah

Éditeur: Decision Games
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Strategy & Tactics 284 Shenandoah
Disponible dans un entrepôt externe.
Expédition sous environ 3/7 jours
32,90€
IT 4,49€
Descriptif Descriptif
Jackson’s Shenandoah Valley Campain is loosely based upon the Twilight’s Last Gleaming (2) rules system (S&T #225), and simulates the movement of Gen. “Stonewall” Jackson’s army into the Shenandoah Valley in 1862, raiding the Union forces and allowing Jackson to move out to reinforce Gen. Robert R. Lee’s forces outside of Richmond to participate in the Seven Days Battles that decisively defeated the Union Army of the Potomac. One player plays the Union, and the other player plays the Confederate. The Confederate player will primarily be the attacker, but an observant Union player may have plenty of opportunity to counterattack. Each combat unit generally represents 250 men or two artillery pieces; however, adjustments have been made to refl ect individual unit levels of élan, profi ciency, command control, etc. Each game turn is equivalent to one hour of actual battle time. The distance from side to opposite side of each hexagon on the map is equal to 300 yards.
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Cela a été vu 663__PH_1__ fois
Descriptif Descriptif
Jackson’s Shenandoah Valley Campain is loosely based upon the Twilight’s Last Gleaming (2) rules system (S&T #225), and simulates the movement of Gen. “Stonewall” Jackson’s army into the Shenandoah Valley in 1862, raiding the Union forces and allowing Jackson to move out to reinforce Gen. Robert R. Lee’s forces outside of Richmond to participate in the Seven Days Battles that decisively defeated the Union Army of the Potomac. One player plays the Union, and the other player plays the Confederate. The Confederate player will primarily be the attacker, but an observant Union player may have plenty of opportunity to counterattack. Each combat unit generally represents 250 men or two artillery pieces; however, adjustments have been made to refl ect individual unit levels of élan, profi ciency, command control, etc. Each game turn is equivalent to one hour of actual battle time. The distance from side to opposite side of each hexagon on the map is equal to 300 yards.
Informations supplémentaires Informations supplémentaires
Mécanique:
Catégories:
Noms alternatifs:
BARCODE: ?????????
Cela a été vu 663__PH_1__ fois