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Takamatsu

Un jeu de société de Martin Schlegel
Éditeur: Mucke Spiele
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Takamatsu
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Pochettes de cartes dans ce jeu Pochettes de cartes dans ce jeu
23 cartes de 45.0mm de largeur et 90.0mm de hauteur
Il n'y a pas de pochettes disponibles correspondant à cette taille de carte
Descriptif Descriptif
There's excitement in the capital as Shogun Tokugawa Ieyasu wants to assign the Han of Takamatsu in a challenge. The competing daimyos direct their samurai through the palace following simple rules and quickly see that they can use the samurai of the other daimyos for their purposes. Takamatsu is a game of conflict and cooperation, with players trying to place (or not place!) their samurai in their own rooms. The palace consists of two circular paths that merge at one point, then separate once again. Players have 5-7 samurai that are split between two color-coded rooms at the start of the game, and a row of scoring cards — some face-down — are laid out next to the board. On a turn, you choose a room that contains at least one of your samurai, then you move some number of samurai in this room clockwise from this space. If the room contains only one samurai, you can move it one space; if it contains two, you can move both two spaces or only one a single space — but if an opposing samurai is with you, then you must move both exactly two spaces. When a room has three or more samurai, he must leave at least one behind (while still needing to bring at least one opposing samurai along, if any). When a samurai ends movement in a room of the same color, that samurai's daimyo collects the topmost scoring card, with multiple scorings being possible on a turn. For each open scoring card collected, the player immediately adjusts his scoring marker — which could move you back on the track, so sometimes you want to escort another samurai to his pad instead of bringing him to your place. When one player reaches twenty points, players finish the round, then tally their hidden scoring cards, if any. The player with the most points wins! (With two players, each daimyo controls two colors of samurai and must move an opposing samurai when possible. After one pagoda reaches the twenty point threshold, the players sum their two scores to determine a winner.)
Informations supplémentaires Informations supplémentaires
Mécanique: Placement des travailleurs
Catégories: Action et dextérité
Noms alternatifs:
BARCODE: 4280000153852
Dans 22__PH_1__ listes de souhaits Dans les collections 6__PH_1__ Cela a été vu 7641__PH_1__ fois
Descriptif Descriptif
There's excitement in the capital as Shogun Tokugawa Ieyasu wants to assign the Han of Takamatsu in a challenge. The competing daimyos direct their samurai through the palace following simple rules and quickly see that they can use the samurai of the other daimyos for their purposes. Takamatsu is a game of conflict and cooperation, with players trying to place (or not place!) their samurai in their own rooms. The palace consists of two circular paths that merge at one point, then separate once again. Players have 5-7 samurai that are split between two color-coded rooms at the start of the game, and a row of scoring cards — some face-down — are laid out next to the board. On a turn, you choose a room that contains at least one of your samurai, then you move some number of samurai in this room clockwise from this space. If the room contains only one samurai, you can move it one space; if it contains two, you can move both two spaces or only one a single space — but if an opposing samurai is with you, then you must move both exactly two spaces. When a room has three or more samurai, he must leave at least one behind (while still needing to bring at least one opposing samurai along, if any). When a samurai ends movement in a room of the same color, that samurai's daimyo collects the topmost scoring card, with multiple scorings being possible on a turn. For each open scoring card collected, the player immediately adjusts his scoring marker — which could move you back on the track, so sometimes you want to escort another samurai to his pad instead of bringing him to your place. When one player reaches twenty points, players finish the round, then tally their hidden scoring cards, if any. The player with the most points wins! (With two players, each daimyo controls two colors of samurai and must move an opposing samurai when possible. After one pagoda reaches the twenty point threshold, the players sum their two scores to determine a winner.)
Pochettes de cartes dans ce jeu Pochettes de cartes dans ce jeu
23 cartes de 45.0mm de largeur et 90.0mm de hauteur
Il n'y a pas de pochettes disponibles correspondant à cette taille de carte
Informations supplémentaires Informations supplémentaires
Mécanique: Placement des travailleurs
Catégories: Action et dextérité
Noms alternatifs:
BARCODE: 4280000153852
Dans 22__PH_1__ listes de souhaits Dans les collections 6__PH_1__ Cela a été vu 7641__PH_1__ fois
Fréquemment achetés ensemble Fréquemment achetés ensemble