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Tavarua

Un jeu de société de Cody Miller
Éditeur: Far Off Games
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Tavarua
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Pochettes de cartes dans ce jeu Pochettes de cartes dans ce jeu
135 cartes de 63.5mm de largeur et 88.0mm de hauteur
3x (50 Pièces) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Disponible
2x (100 Pièces) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Disponible
2x (100 Pièces) 100 Bustine Arcane Standard Size (63 x 88 mm)
Pour commander
2x (100 Pièces) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Quelques exemplaires
2x (100 Pièces) Sapphire: 100 Bustine Stardard (63.5 x 88 mm) (Green)
Pour commander
2x (100 Pièces) uplay.it edizioni: 100 Bustine Standard (63.5 x 88 mm) (UPL-7041)
Disponible
2x (110 Pièces) Sleeve Kings Card Game Card Sleeves (63.5x88mm) 110 Pack 60 Microns
Pour commander
2x (75 Pièces) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Disponible
3x (50 Pièces) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Disponible
2x (75 Pièces) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Disponible
2x (100 Pièces) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Disponible
2x (100 Pièces) Sapphire: 100 Bustine Perfect size (63.5 x 88 mm) (DarkGreen)
Disponible
Descriptif Descriptif
Tavarua is a 1-6 player competitive surfing board game. In Tavarua you are a surfer in a surf contest. You'll need to pick a board, paddle out, look for waves, and ride them in to score points! Tavarua is played over a number of short rounds. In each round waves advance towards shore, players simultaneously select then resolve actions by playing cards, and a wave card is revealed and resolved. Rounds continue until there are no more wave cards in the wave deck, at which point the game ends and one player claims victory. Goal The goal of the game is to win the grand champion trophy, by having the highest scoring waves. You score points by catching and riding waves, but you may only keep your top two wave scores for each board type. General gameplay involves looking for a wave to ride, paddling to the wave, catching the wave, riding the wave, then scoring the wave. When the game ends, three trophies are given out, whoever gets the Grand Champion trophy wins! Looking For a Wave At the start of each round all the wave tiles advance one space towards the shore. When looking for a wave to catch, you’ll need to remember that you can only catch a broken wave. Waves are either unbroken, or broken. Waves with a die number less than their space in the break are unbroken. Waves with a die number equal to or higher than their space in the break are broken. Paddling to a Wave Paddling moves your surfer in the channel. You can play any card to paddle, the number on the card determines how many spaces you move. Catching a Wave You can only catch the wave that’s in the same space in the break as your surfer is in the channel. To catch a wave, you’ll need to play a card. The number and direction on the card will shift your balance. When catching a wave you’ll want to look at the top card of the wave deck to determine which card to play. You want to play a card that will shift your balance so that you do not wipeout during the Wave / Score phase. You now move your surfer/surfboard onto the wave tile (standing your surfer up) and finally move your played card over to your score pile. Riding a Wave Once you’ve caught a wave you are considered to be riding it. While riding, your goal is to maintain your balance, while maximizing scored points. Cards you play will both shift your balance, and count as your score for the wave. The higher the number on the card, the more points it’s worth, however the more difficult it will be to maintain your balance. After you play and shift your balance, a wave card will be revealed, and it too will shift your balance. Be careful: if your balance token moves one or more spaces off the nose or tail of your surfboard, you’ll wipeout! Scoring a Wave When riding a wave: cards played are not discarded, but placed into your score pile. The numbers on the cards determines the score value of that wave. When you stop riding a wave you will score it during the “Wave / Score” phase of that round. To score a wave take one of your color score tokens, with the board you’re currently riding, and place it on score track at the number equal to your wave score point value, then discard all the cards/tokens in your score pile.
Informations supplémentaires Informations supplémentaires
Mécanique: Gestion des mains Appuyez sur votre chance Sélection d'action simultanée
Catégories: Thème
Noms alternatifs:
BARCODE: 019962572531
Dans 6__PH_1__ listes de souhaits Dans la collection 1__PH_1__ Cela a été vu 3552__PH_1__ fois
Descriptif Descriptif
Tavarua is a 1-6 player competitive surfing board game. In Tavarua you are a surfer in a surf contest. You'll need to pick a board, paddle out, look for waves, and ride them in to score points! Tavarua is played over a number of short rounds. In each round waves advance towards shore, players simultaneously select then resolve actions by playing cards, and a wave card is revealed and resolved. Rounds continue until there are no more wave cards in the wave deck, at which point the game ends and one player claims victory. Goal The goal of the game is to win the grand champion trophy, by having the highest scoring waves. You score points by catching and riding waves, but you may only keep your top two wave scores for each board type. General gameplay involves looking for a wave to ride, paddling to the wave, catching the wave, riding the wave, then scoring the wave. When the game ends, three trophies are given out, whoever gets the Grand Champion trophy wins! Looking For a Wave At the start of each round all the wave tiles advance one space towards the shore. When looking for a wave to catch, you’ll need to remember that you can only catch a broken wave. Waves are either unbroken, or broken. Waves with a die number less than their space in the break are unbroken. Waves with a die number equal to or higher than their space in the break are broken. Paddling to a Wave Paddling moves your surfer in the channel. You can play any card to paddle, the number on the card determines how many spaces you move. Catching a Wave You can only catch the wave that’s in the same space in the break as your surfer is in the channel. To catch a wave, you’ll need to play a card. The number and direction on the card will shift your balance. When catching a wave you’ll want to look at the top card of the wave deck to determine which card to play. You want to play a card that will shift your balance so that you do not wipeout during the Wave / Score phase. You now move your surfer/surfboard onto the wave tile (standing your surfer up) and finally move your played card over to your score pile. Riding a Wave Once you’ve caught a wave you are considered to be riding it. While riding, your goal is to maintain your balance, while maximizing scored points. Cards you play will both shift your balance, and count as your score for the wave. The higher the number on the card, the more points it’s worth, however the more difficult it will be to maintain your balance. After you play and shift your balance, a wave card will be revealed, and it too will shift your balance. Be careful: if your balance token moves one or more spaces off the nose or tail of your surfboard, you’ll wipeout! Scoring a Wave When riding a wave: cards played are not discarded, but placed into your score pile. The numbers on the cards determines the score value of that wave. When you stop riding a wave you will score it during the “Wave / Score” phase of that round. To score a wave take one of your color score tokens, with the board you’re currently riding, and place it on score track at the number equal to your wave score point value, then discard all the cards/tokens in your score pile.
Pochettes de cartes dans ce jeu Pochettes de cartes dans ce jeu
135 cartes de 63.5mm de largeur et 88.0mm de hauteur
3x (50 Pièces) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Disponible
2x (100 Pièces) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Disponible
2x (100 Pièces) 100 Bustine Arcane Standard Size (63 x 88 mm)
Pour commander
2x (100 Pièces) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Quelques exemplaires
2x (100 Pièces) Sapphire: 100 Bustine Stardard (63.5 x 88 mm) (Green)
Pour commander
2x (100 Pièces) uplay.it edizioni: 100 Bustine Standard (63.5 x 88 mm) (UPL-7041)
Disponible
2x (110 Pièces) Sleeve Kings Card Game Card Sleeves (63.5x88mm) 110 Pack 60 Microns
Pour commander
2x (75 Pièces) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Disponible
3x (50 Pièces) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Disponible
2x (75 Pièces) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Disponible
2x (100 Pièces) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Disponible
2x (100 Pièces) Sapphire: 100 Bustine Perfect size (63.5 x 88 mm) (DarkGreen)
Disponible
Informations supplémentaires Informations supplémentaires
Mécanique: Gestion des mains Appuyez sur votre chance Sélection d'action simultanée
Catégories: Thème
Noms alternatifs:
BARCODE: 019962572531
Dans 6__PH_1__ listes de souhaits Dans la collection 1__PH_1__ Cela a été vu 3552__PH_1__ fois