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Tsuro
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6.66
#1089 au classement 26.978 votes
Vote BGG : BGG Stats
Idéal à 4 joueurs 124 votes sur 269 Âge conseillé par les joueurs : 6+ 44 votes sur 108
2-8
15'
8
Niezależny od języka

Tsuro

Un jeu de société de Tom McMurchie
Éditeur: Bergsala Enigma
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Tsuro
Dostępne w magazynie zewnętrznym.<br> Wysyłka w ciągu około <em>90/120 dni</em> Dostępne w magazynie zewnętrznym.
Wysyłka w ciągu około 90/120 dni
-15%
25,42€

Prix de vente

IT 4,49€
Descriptif Descriptif
A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8. Tsuro has an Asian spiritual theme - the lines representing the "many roads that lead to divine wisdom", and the game as a whole representing "the classic quest for enlightenment". The game consists of tiles with twisting lines on them, a 6x6 grid on which to lay these tiles and a token for each player. Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on, until it is stopped by an empty space with no tile in (yet), the edge of the board or colliding with another player's token. If your token reaches the edge of the board or collides with another player's token, you are out of the game. The aim of the game is to be the last player left with a token on the board. Strategy therefore consists of trying to drive your opponents either into each other or off the board whilst extending your own route in directions that will make it difficult for your opponents to do the same. Tsuro was originally patented by McMurchie in 1979 under the name Squiggle Game, but was apparently not published at that time. Somewhat similar to Metro and Spaghetti Junction.
Informations supplémentaires Informations supplémentaires
Mécanique: Gestion des mains Placement des tuiles
Catégories: Stratégie Fantaisie
Noms alternatifs:
BARCODE: 7350065322092
L'article se trouve dans 2 paniers Cela a été vu 1234 fois
Descriptif Descriptif
A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8. Tsuro has an Asian spiritual theme - the lines representing the "many roads that lead to divine wisdom", and the game as a whole representing "the classic quest for enlightenment". The game consists of tiles with twisting lines on them, a 6x6 grid on which to lay these tiles and a token for each player. Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on, until it is stopped by an empty space with no tile in (yet), the edge of the board or colliding with another player's token. If your token reaches the edge of the board or collides with another player's token, you are out of the game. The aim of the game is to be the last player left with a token on the board. Strategy therefore consists of trying to drive your opponents either into each other or off the board whilst extending your own route in directions that will make it difficult for your opponents to do the same. Tsuro was originally patented by McMurchie in 1979 under the name Squiggle Game, but was apparently not published at that time. Somewhat similar to Metro and Spaghetti Junction.
Informations supplémentaires Informations supplémentaires
Mécanique: Gestion des mains Placement des tuiles
Catégories: Stratégie Fantaisie
Noms alternatifs:
BARCODE: 7350065322092
L'article se trouve dans 2 paniers Cela a été vu 1234 fois
Autres versions Autres versions
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Ce que disent les joueurs · données et avis publiés par les utilisateurs de BoardGameGeek

À combien de joueurs il est le meilleur · 269 votes sur BoardGameGeek

  • 1 3 3 le trouvent idéal, 8 le recommandent, 161 le déconseillent
  • 2 21 21 le trouvent idéal, 96 le recommandent, 108 le déconseillent
  • 3 30 30 le trouvent idéal, 144 le recommandent, 34 le déconseillent
  • 4 124 124 le trouvent idéal, 97 le recommandent, 6 le déconseillent
  • 5 95 95 le trouvent idéal, 107 le recommandent, 8 le déconseillent
  • 6 113 113 le trouvent idéal, 78 le recommandent, 18 le déconseillent
  • 7 49 49 le trouvent idéal, 105 le recommandent, 35 le déconseillent
  • 8 47 47 le trouvent idéal, 99 le recommandent, 38 le déconseillent
  • 8+ 1 1 le trouvent idéal, 2 le recommandent, 114 le déconseillent

Idéal Conseillé Déconseillé