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2
20'
12
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Violet and the Grumpy Nisse

Un jeu de société de Pedro Pereira
Éditeur: Agie Games
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Violet and the Grumpy Nisse
Le jeu arrive bientôt
17,90€
IT 4,49€
bundle con bustine Bundle avec manches
Cartes dans le jeu:
  • Cartes 36__PH_1__ (56.0mm__PH_3__x__PH_4__88.0mm__PH_5__)
Lot de pochettes STANDARD 10% de réduction
=
20,42€
Plein tarif
2,80€
Lot de pochettes SUPERIOR 10% de réduction
=
20,42€
Plein tarif
2,80€
Lot de pochettes PREMIUM 10% de réduction
=
20,42€
Plein tarif
2,80€
Pochettes de cartes dans ce jeu Pochettes de cartes dans ce jeu
36 cartes de 56.0mm de largeur et 88.0mm de hauteur
1x (50 Pièces) FFG: 50 Clear Sleeves - Standard American Board Game Pack (57x89 mm) (FFS03)
Pour commander
1x (50 Pièces) Mayday: 50 Bustine Premium Standard USA (56 x 87 mm) (MDG7076)
Pour commander
1x (50 Pièces) Mayday: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (MDG7078)
Disponible
1x (100 Pièces) Mayday: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
Pour commander
1x (100 Pièces) Mayday: 100 Bustine Standard USA (56 x 87 mm) (MDG7040)
Pour commander
1x (100 Pièces) 100 Bustine Arcane American Medium (57 x 89 mm)
Disponible
1x (100 Pièces) Sapphire: 100 Bustine Chimera USA (57.5 x 89 mm) (Orange)
Disponible
1x (100 Pièces) uplay.it edizioni: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (UPL-7044)
Disponible
1x (110 Pièces) Sleeve Kings Standard Usa Chimera Card Sleeves (57.5x89mm) 110 Pack 60 Microns
Disponible
1x (55 Pièces) Sleeve Kings Mini Euro Card Sleeves (57x89mm) 55 Pack 90 Microns
Quelques exemplaires
1x (75 Pièces) uplay.it edizioni: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (UPL-ORANGE)
Disponible
1x (50 Pièces) Honu Moana: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (HMN-7078)
Disponible
1x (75 Pièces) Honu Moana: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (HMN-ORANGE)
Disponible
1x (100 Pièces) Honu Moana: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (HMN-7044)
Disponible
Descriptif Descriptif
In Violet and the Grumpy Nisse, one player is Violet and the other is Torech, the very grumpy nisse (a creature from Nordic folklore similar to a gnome) who has been kicked out of every single household in the village and taken shelter in the woods, which he claimed as his own domain. Now, Violet is setting out to meet with her friend Ordep, the friendly troll, a journey that takes her right through the woods that Torech has claimed for himself. After being kicked out of the village, Torech cannot stand the idea of a human invading his home, let alone a human who is friends with a troll! So he is out to make Violet's journey as unpleasant as he possibly can, playing all sorts of tricks on her. Violet and the Grumpy Nisse is a two-player trick-taking game. Players take different approaches on how to play this game depending on who they are playing as: Violet has control over the pacing of the game, but is also more vulnerable to losing tricks as she has to manage her lantern, making sure it's always fueled so that she doesn't get lost in the darkness of the woods at night. She also wasn't expecting a nisse to cross her path; this can be scary, and she has to manage her fear so not to be overwhelmed by her own paranoia. Torech has very little control over the pacing of the game, but he does has a few tricks up his sleeve. As Violet's fear of him increases, he becomes bolder and sets out more and more traps that make it harder for Violet to reach her friend. Also, unlike Violet, losing a trick is not nearly as bad for Torech as it is for Violet. He, after all, is the master of tricks! The game ends with a win for Violet if she reaches the end of her journey. Torech wins if Violet's lantern runs out of fuel, or if her fear sneaks up on her before she gets to Ordep. What's unique about this trick taking game: It's highly thematic and instead of keeping track of scores on a pad, you will have Violet's pawn advancing on a map, that displays her progress and how close/far she is from winning the game. Torech has two tracks on the board he will be focusing on and that display how close/far he is from winning the game: Violet's fear, which he threatens with each trick he successfully plays on her (wins), and Violet's Light track, which he wants to run out as quickly as possible so that she gets lost. Trump will change over the course of a game as Violet journeys through the different parts of the landscape. Because Violet controls the pacing, she will be able to speed through them, or stay for a little longer to take advantage of a certain suit. Most cards have a special ability, however, a card's ability is triggered only if it isn't used as a trump (trump is determined by Violet's location on the map). Thanks to the many different traps Torech can use, each game will have different events play out at different timings, depending on how early Violet becomes a victim of her own fears.
Informations supplémentaires Informations supplémentaires
Mécanique: Reconnaissance de formes Pouvoirs variables des joueurs
Catégories: Jeux de cartes Fantaisie
Noms alternatifs:
BARCODE: ?????????
L'article se trouve dans 2__PH_1__ paniers Cela a été vu 313__PH_1__ fois
bundle con bustine Bundle avec manches
Cartes dans le jeu:
  • Cartes 36__PH_1__ (56.0mm__PH_3__x__PH_4__88.0mm__PH_5__)
Lot de pochettes STANDARD 10% de réduction
=
20,42€
Plein tarif
2,80€
Lot de pochettes SUPERIOR 10% de réduction
=
20,42€
Plein tarif
2,80€
Lot de pochettes PREMIUM 10% de réduction
=
20,42€
Plein tarif
2,80€
Descriptif Descriptif
In Violet and the Grumpy Nisse, one player is Violet and the other is Torech, the very grumpy nisse (a creature from Nordic folklore similar to a gnome) who has been kicked out of every single household in the village and taken shelter in the woods, which he claimed as his own domain. Now, Violet is setting out to meet with her friend Ordep, the friendly troll, a journey that takes her right through the woods that Torech has claimed for himself. After being kicked out of the village, Torech cannot stand the idea of a human invading his home, let alone a human who is friends with a troll! So he is out to make Violet's journey as unpleasant as he possibly can, playing all sorts of tricks on her. Violet and the Grumpy Nisse is a two-player trick-taking game. Players take different approaches on how to play this game depending on who they are playing as: Violet has control over the pacing of the game, but is also more vulnerable to losing tricks as she has to manage her lantern, making sure it's always fueled so that she doesn't get lost in the darkness of the woods at night. She also wasn't expecting a nisse to cross her path; this can be scary, and she has to manage her fear so not to be overwhelmed by her own paranoia. Torech has very little control over the pacing of the game, but he does has a few tricks up his sleeve. As Violet's fear of him increases, he becomes bolder and sets out more and more traps that make it harder for Violet to reach her friend. Also, unlike Violet, losing a trick is not nearly as bad for Torech as it is for Violet. He, after all, is the master of tricks! The game ends with a win for Violet if she reaches the end of her journey. Torech wins if Violet's lantern runs out of fuel, or if her fear sneaks up on her before she gets to Ordep. What's unique about this trick taking game: It's highly thematic and instead of keeping track of scores on a pad, you will have Violet's pawn advancing on a map, that displays her progress and how close/far she is from winning the game. Torech has two tracks on the board he will be focusing on and that display how close/far he is from winning the game: Violet's fear, which he threatens with each trick he successfully plays on her (wins), and Violet's Light track, which he wants to run out as quickly as possible so that she gets lost. Trump will change over the course of a game as Violet journeys through the different parts of the landscape. Because Violet controls the pacing, she will be able to speed through them, or stay for a little longer to take advantage of a certain suit. Most cards have a special ability, however, a card's ability is triggered only if it isn't used as a trump (trump is determined by Violet's location on the map). Thanks to the many different traps Torech can use, each game will have different events play out at different timings, depending on how early Violet becomes a victim of her own fears.
Pochettes de cartes dans ce jeu Pochettes de cartes dans ce jeu
36 cartes de 56.0mm de largeur et 88.0mm de hauteur
1x (50 Pièces) FFG: 50 Clear Sleeves - Standard American Board Game Pack (57x89 mm) (FFS03)
Pour commander
1x (50 Pièces) Mayday: 50 Bustine Premium Standard USA (56 x 87 mm) (MDG7076)
Pour commander
1x (50 Pièces) Mayday: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (MDG7078)
Disponible
1x (100 Pièces) Mayday: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
Pour commander
1x (100 Pièces) Mayday: 100 Bustine Standard USA (56 x 87 mm) (MDG7040)
Pour commander
1x (100 Pièces) 100 Bustine Arcane American Medium (57 x 89 mm)
Disponible
1x (100 Pièces) Sapphire: 100 Bustine Chimera USA (57.5 x 89 mm) (Orange)
Disponible
1x (100 Pièces) uplay.it edizioni: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (UPL-7044)
Disponible
1x (110 Pièces) Sleeve Kings Standard Usa Chimera Card Sleeves (57.5x89mm) 110 Pack 60 Microns
Disponible
1x (55 Pièces) Sleeve Kings Mini Euro Card Sleeves (57x89mm) 55 Pack 90 Microns
Quelques exemplaires
1x (75 Pièces) uplay.it edizioni: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (UPL-ORANGE)
Disponible
1x (50 Pièces) Honu Moana: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (HMN-7078)
Disponible
1x (75 Pièces) Honu Moana: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (HMN-ORANGE)
Disponible
1x (100 Pièces) Honu Moana: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (HMN-7044)
Disponible
Informations supplémentaires Informations supplémentaires
Mécanique: Reconnaissance de formes Pouvoirs variables des joueurs
Catégories: Jeux de cartes Fantaisie
Noms alternatifs:
BARCODE: ?????????
L'article se trouve dans 2__PH_1__ paniers Cela a été vu 313__PH_1__ fois

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