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Washington's War

Un jeu de société de Mark Herman
Éditeur: GMT Games
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Washington's War
Disponible dans un entrepôt externe.
Expédition sous environ 3/7 jours
-15%
59,46€

Prix de vente

IT Gratuit
bundle con bustine Bundle avec manches
Cartes dans le jeu:
  • Cartes 110__PH_1__ (63.0mm__PH_3__x__PH_4__88.0mm__PH_5__)
Lot de pochettes STANDARD 10% de réduction
+1x
Washington's War
59,46€
69,95€
=
64,50€
Plein tarif
75,55€
Lot de pochettes SUPERIOR 10% de réduction
+1x
Washington's War
59,46€
69,95€
=
64,50€
Plein tarif
75,55€
Lot de pochettes PREMIUM 10% de réduction
+1x
Washington's War
59,46€
69,95€
=
67,02€
Plein tarif
78,35€
Pochettes de cartes dans ce jeu Pochettes de cartes dans ce jeu
110 cartes de 63.0mm de largeur et 88.0mm de hauteur
3x (50 Pièces) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Disponible
2x (100 Pièces) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Disponible
2x (100 Pièces) 100 Bustine Arcane Standard Size (63 x 88 mm)
Pour commander
2x (100 Pièces) 100 Bustine Protettive Dragon Shield - Misura Standard - Trasparente
Pour commander
2x (100 Pièces) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Quelques exemplaires
2x (100 Pièces) Sapphire: 100 Bustine Stardard (63.5 x 88 mm) (Green)
Pour commander
2x (100 Pièces) uplay.it edizioni: 100 Bustine Standard (63.5 x 88 mm) (UPL-7041)
Disponible
1x (110 Pièces) Sleeve Kings Card Game Card Sleeves (63.5x88mm) 110 Pack 60 Microns
Pour commander
2x (75 Pièces) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Disponible
3x (50 Pièces) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Disponible
2x (75 Pièces) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Disponible
2x (100 Pièces) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Disponible
2x (100 Pièces) Sapphire: 100 Bustine Perfect size (63.5 x 88 mm) (DarkGreen)
Disponible
Descriptif Descriptif
(from GMT's website:) Washington’s War is the long awaited re-design of the original card driven game, We the People. Washington's War, like it's predecessor, pits the forces of a world power (England) against its rebellious American colonists as they fight for their independence. Washington’s War is a true re-design that maintains the deep strategy of We the People while creating a game with a very short playing time (approximately 90 minutes). Unlike most wargames, Washington's War allows you and your opponent to play twice while switching sides in one sitting. This feature allows for rapid tournament play either face-to-face or on the Internet. Washington's War is the perfect antidote for a time conscious crowd whose only option up to now have been Eurogames. Washington’s War features a dice-driven combat system that quickly resolves combat and is very friendly to Internet play. The game also features a new CDG discard mechanic that makes every card in your hand playable by allowing your opponent to buy his discarded events for an operations card. Now, unusual card distributions create challenges adn not insurmountable barriers for advancing your strategy. The biggest design changes between We the People and Washington's War, besides the aforementioned new game mechanics, is the increased emphasis on the asymmetrical capabilities of the two sides. The British are a conventional army with a dominant naval capability that gives them great strengths in the coastal regions. The Americans are an unconvential force with a small Contintental Army led by George Washington who yearn for French intervention. While the British struggle to expand their influence inland, the Americans struggle to keep their militia forces in the field. In the end it is the side that is better able to play to their strengths and protect their vulnerabilities that prevails in Washington's War. Washington’s War was broadly tested on the Internet in a tournament format to ensure clarity of rules under the stresses of competition. What was old is new again...be the man on the white horse and father a new nation, or be a king trying to save his empire during a world war. COMPONENTS: * 2 Double-thick Counter Sheets * MOUNTED 22"x34" Map * 110 Event Cards * 2 6-sided dice * Rule Book * Play Book * 2 Player Aid Cards PUBLISHED: 2010 DESIGNER: Mark Herman DEVELOPER: Joel Toppen ART DIRECTOR: Rodger B. MacGowan MAP & CARD ART: Mark Simonitch COUNTER ART: Harold Lieske (BGG description:) Washington’s War is a card-driven game on the American Revolution. It pits the forces of King George III against the American colonists as they fight for their independence. In Washington’s War, you assume the role of either: The King of Great Britain as he tries to bring his rebellious colonies back into the Empire, while at the same time dealing with a global war against ancient enemies bent on revenge for their losses in the Seven Years War; OR The Continental Congress as they battle the forces of Britain, while trying to rally their countrymen to the cause of liberty. Washington’s War is not just a re-tread of my earlier design on the same subject, but a true re-design that is keeping the basic feel while simplifying and speeding up what was already a fast paced game. Washington’s War features a dice-driven combat system that quickly resolves combat and is very friendly to internet play. The game also features a new CDG discard mechanic that enables a player to play a discarded event for the cost of an operations card. Now unusual card distributions create challenges and not insurmountable barriers to push your strategy forward. Washington’s War is being broadly tested on the internet to give players a voice and a source of input prior to publication. What was old is new again…. Be the man on the white horse and forge a nation or save an empire.
Informations supplémentaires Informations supplémentaires
Mécanique: Rédaction de cartes Campagne/carte de combat pilotée
Catégories: Guerre
Noms alternatifs:
BARCODE: 817054010806
Dans 13__PH_1__ listes de souhaits Dans les collections 5__PH_1__ Cela a été vu 9086__PH_1__ fois
bundle con bustine Bundle avec manches
Cartes dans le jeu:
  • Cartes 110__PH_1__ (63.0mm__PH_3__x__PH_4__88.0mm__PH_5__)
Lot de pochettes STANDARD 10% de réduction
+1x
Washington's War
59,46€
69,95€
=
64,50€
Plein tarif
75,55€
Lot de pochettes SUPERIOR 10% de réduction
+1x
Washington's War
59,46€
69,95€
=
64,50€
Plein tarif
75,55€
Lot de pochettes PREMIUM 10% de réduction
+1x
Washington's War
59,46€
69,95€
=
67,02€
Plein tarif
78,35€
Descriptif Descriptif
(from GMT's website:) Washington’s War is the long awaited re-design of the original card driven game, We the People. Washington's War, like it's predecessor, pits the forces of a world power (England) against its rebellious American colonists as they fight for their independence. Washington’s War is a true re-design that maintains the deep strategy of We the People while creating a game with a very short playing time (approximately 90 minutes). Unlike most wargames, Washington's War allows you and your opponent to play twice while switching sides in one sitting. This feature allows for rapid tournament play either face-to-face or on the Internet. Washington's War is the perfect antidote for a time conscious crowd whose only option up to now have been Eurogames. Washington’s War features a dice-driven combat system that quickly resolves combat and is very friendly to Internet play. The game also features a new CDG discard mechanic that makes every card in your hand playable by allowing your opponent to buy his discarded events for an operations card. Now, unusual card distributions create challenges adn not insurmountable barriers for advancing your strategy. The biggest design changes between We the People and Washington's War, besides the aforementioned new game mechanics, is the increased emphasis on the asymmetrical capabilities of the two sides. The British are a conventional army with a dominant naval capability that gives them great strengths in the coastal regions. The Americans are an unconvential force with a small Contintental Army led by George Washington who yearn for French intervention. While the British struggle to expand their influence inland, the Americans struggle to keep their militia forces in the field. In the end it is the side that is better able to play to their strengths and protect their vulnerabilities that prevails in Washington's War. Washington’s War was broadly tested on the Internet in a tournament format to ensure clarity of rules under the stresses of competition. What was old is new again...be the man on the white horse and father a new nation, or be a king trying to save his empire during a world war. COMPONENTS: * 2 Double-thick Counter Sheets * MOUNTED 22"x34" Map * 110 Event Cards * 2 6-sided dice * Rule Book * Play Book * 2 Player Aid Cards PUBLISHED: 2010 DESIGNER: Mark Herman DEVELOPER: Joel Toppen ART DIRECTOR: Rodger B. MacGowan MAP & CARD ART: Mark Simonitch COUNTER ART: Harold Lieske (BGG description:) Washington’s War is a card-driven game on the American Revolution. It pits the forces of King George III against the American colonists as they fight for their independence. In Washington’s War, you assume the role of either: The King of Great Britain as he tries to bring his rebellious colonies back into the Empire, while at the same time dealing with a global war against ancient enemies bent on revenge for their losses in the Seven Years War; OR The Continental Congress as they battle the forces of Britain, while trying to rally their countrymen to the cause of liberty. Washington’s War is not just a re-tread of my earlier design on the same subject, but a true re-design that is keeping the basic feel while simplifying and speeding up what was already a fast paced game. Washington’s War features a dice-driven combat system that quickly resolves combat and is very friendly to internet play. The game also features a new CDG discard mechanic that enables a player to play a discarded event for the cost of an operations card. Now unusual card distributions create challenges and not insurmountable barriers to push your strategy forward. Washington’s War is being broadly tested on the internet to give players a voice and a source of input prior to publication. What was old is new again…. Be the man on the white horse and forge a nation or save an empire.
Pochettes de cartes dans ce jeu Pochettes de cartes dans ce jeu
110 cartes de 63.0mm de largeur et 88.0mm de hauteur
3x (50 Pièces) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Disponible
2x (100 Pièces) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Disponible
2x (100 Pièces) 100 Bustine Arcane Standard Size (63 x 88 mm)
Pour commander
2x (100 Pièces) 100 Bustine Protettive Dragon Shield - Misura Standard - Trasparente
Pour commander
2x (100 Pièces) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Quelques exemplaires
2x (100 Pièces) Sapphire: 100 Bustine Stardard (63.5 x 88 mm) (Green)
Pour commander
2x (100 Pièces) uplay.it edizioni: 100 Bustine Standard (63.5 x 88 mm) (UPL-7041)
Disponible
1x (110 Pièces) Sleeve Kings Card Game Card Sleeves (63.5x88mm) 110 Pack 60 Microns
Pour commander
2x (75 Pièces) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Disponible
3x (50 Pièces) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Disponible
2x (75 Pièces) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Disponible
2x (100 Pièces) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Disponible
2x (100 Pièces) Sapphire: 100 Bustine Perfect size (63.5 x 88 mm) (DarkGreen)
Disponible
Informations supplémentaires Informations supplémentaires
Mécanique: Rédaction de cartes Campagne/carte de combat pilotée
Catégories: Guerre
Noms alternatifs:
BARCODE: 817054010806
Dans 13__PH_1__ listes de souhaits Dans les collections 5__PH_1__ Cela a été vu 9086__PH_1__ fois
Extensions Extensions
Fréquemment achetés ensemble Fréquemment achetés ensemble

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