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Wizard Extreme

Un jeu de société de Stefan Dorra
Éditeur: Amigo Spiel
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Wizard Extreme
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Pochettes de cartes dans ce jeu Pochettes de cartes dans ce jeu
75 cartes de 64.0mm de largeur et 89.0mm de hauteur
1x (100 Pièces) Ultra-Pro: 100 Bustine Protettive per Carte Premium (66,7x92,1 mm) (81385)
Disponible
1x (100 Pièces) Ultra-Pro: 100 Bustine Protettive per Carte (66,7x92,1 mm) (81126)
Disponible
2x (50 Pièces) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Disponible
1x (100 Pièces) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Disponible
1x (100 Pièces) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Quelques exemplaires
1x (100 Pièces) Mayday: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Pour commander
1x (100 Pièces) 100 Bustine Ultra-Pro: Standard Gaming Cards (66x91 mm)
Pour commander
1x (80 Pièces) Mayday: 80 Bustine Standard Retro Viola (66 x 91 mm) (MDG7141G)
Quelques exemplaires
1x (80 Pièces) Mayday: 80 Bustine Standard Retro Marrone (66 x 91 mm) (MDG7141H)
Disponible
1x (100 Pièces) Gamegenic 100 Prime Sleeves - Green (66 x 91 mm)
Pour commander
Descriptif Descriptif
Take Spades, and add evil. The result is Die Sieben Siegel. The game is a pretty standard trick-taking game. The cards are numbered 1-15 in five different suits, and red is always trump. If someone leads a color, you must follow suit if you can; otherwise, you can throw off a card or trump the trick. It's an exact-bidding game, but you predict your tricks by taking colored chips. For each trick that you win, you toss a chip back. If you take a trick in a color for which you didn't have a chip, then you must take a black chip (worth -3 points). If you have any colored chips left at the end of the round, they're worth -2 points. If you have any white chips left at the end of the round (wildcards that you get when someone takes a colored chip away from you during bidding), they're worth -4 points. There's also the saboteur, whose role is to feed unwanted tricks to other players. Instead of bidding tricks he takes 4 black chips. When players take tricks they didn't predict they take black chips from the saboteur. If the saboteur can feed enough of the black chips to enough players, he can zero out his score for that round. He gets -1 point for every black chip he has left at the end of the round. This is a mean-spirited game. Only play with people who can take it as such.
Informations supplémentaires Informations supplémentaires
Mécanique: Reconnaissance de formes
Catégories: Jeux de cartes
Noms alternatifs: 7 Signum Die Sieben Siegel Les 7 Sceaux Wizard Extreme Zing Zing! 7 Signum Die Sieben Siegel Les 7 Sceaux Sluff Off! Wizard Extreme Zing Zing! Магове Експерти
BARCODE: 4007396009033
Dans 5__PH_1__ listes de souhaits Dans les collections 7__PH_1__ Cela a été vu 16358__PH_1__ fois
Descriptif Descriptif
Take Spades, and add evil. The result is Die Sieben Siegel. The game is a pretty standard trick-taking game. The cards are numbered 1-15 in five different suits, and red is always trump. If someone leads a color, you must follow suit if you can; otherwise, you can throw off a card or trump the trick. It's an exact-bidding game, but you predict your tricks by taking colored chips. For each trick that you win, you toss a chip back. If you take a trick in a color for which you didn't have a chip, then you must take a black chip (worth -3 points). If you have any colored chips left at the end of the round, they're worth -2 points. If you have any white chips left at the end of the round (wildcards that you get when someone takes a colored chip away from you during bidding), they're worth -4 points. There's also the saboteur, whose role is to feed unwanted tricks to other players. Instead of bidding tricks he takes 4 black chips. When players take tricks they didn't predict they take black chips from the saboteur. If the saboteur can feed enough of the black chips to enough players, he can zero out his score for that round. He gets -1 point for every black chip he has left at the end of the round. This is a mean-spirited game. Only play with people who can take it as such.
Pochettes de cartes dans ce jeu Pochettes de cartes dans ce jeu
75 cartes de 64.0mm de largeur et 89.0mm de hauteur
1x (100 Pièces) Ultra-Pro: 100 Bustine Protettive per Carte Premium (66,7x92,1 mm) (81385)
Disponible
1x (100 Pièces) Ultra-Pro: 100 Bustine Protettive per Carte (66,7x92,1 mm) (81126)
Disponible
2x (50 Pièces) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Disponible
1x (100 Pièces) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Disponible
1x (100 Pièces) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Quelques exemplaires
1x (100 Pièces) Mayday: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Pour commander
1x (100 Pièces) 100 Bustine Ultra-Pro: Standard Gaming Cards (66x91 mm)
Pour commander
1x (80 Pièces) Mayday: 80 Bustine Standard Retro Viola (66 x 91 mm) (MDG7141G)
Quelques exemplaires
1x (80 Pièces) Mayday: 80 Bustine Standard Retro Marrone (66 x 91 mm) (MDG7141H)
Disponible
1x (100 Pièces) Gamegenic 100 Prime Sleeves - Green (66 x 91 mm)
Pour commander
Informations supplémentaires Informations supplémentaires
Mécanique: Reconnaissance de formes
Catégories: Jeux de cartes
Noms alternatifs: 7 Signum Die Sieben Siegel Les 7 Sceaux Wizard Extreme Zing Zing! 7 Signum Die Sieben Siegel Les 7 Sceaux Sluff Off! Wizard Extreme Zing Zing! Магове Експерти
BARCODE: 4007396009033
Dans 5__PH_1__ listes de souhaits Dans les collections 7__PH_1__ Cela a été vu 16358__PH_1__ fois
Extensions Extensions
Fréquemment achetés ensemble Fréquemment achetés ensemble