phone (+39) 320 073 4588
email CONTACTEZ-NOUS PAR EMAIL
Promo Banner Promo Banner
Main Pic
add-wishlist
add-collection
add-alert
5.28
Vote BGG : BGG Stats
LANGUAGE-UK
2-4
30'
10
Aucun texte nécessaire dans le jeu

X Marks the Spot

Un jeu de société de Mike Richie
Éditeur: Rather Dashing Games
utrade Voulez-vous vendre votre copie de ce jeu ?
utradestar
Utilisez notre marché utrade !
X Marks the Spot
Disponible dans un entrepôt externe.
Expédition sous environ 3/7 jours
-15%
17,84€

Prix de vente

IT 4,49€
Descriptif Descriptif
In X Marks the Spot, players are pirates who aren't searching for treasure marked by an X, but rather trying to place that X themselves.

Each player starts the game with three gold(ish) doubloons and a hand of four cards; most cards are divided into two sections, with the sections indicating one of four pirate icons, open water, a ghost ship or a kraken. Some cards contain actions – e.g., cannon, plunder – that can be played against an opponent.

On a turn, a player draws two cards, then plays two cards. Cards are placed to form a grid on the playing area. A pirate icon can cover a pirate icon of the same type; a ghost ship is wild and counts as all pirate icons, and can cover and be covered by any pirate icon; open water can cover or be covered by any pirate icon or a ghost ship. A kraken can be covered only by a ghost ship, although a cannon can remove it from play.

Your goal is to create three Xs in the playing area that feature your secret icon. As soon as you (or an opponent) create an X, whether connected orthogonally or disagonally, you mark the center space with one of your doubloons. The first player to place her three doubloons on the board wins.

Informations supplémentaires Informations supplémentaires
Mécanique: Placement des tuiles
Catégories: Pirates
Noms alternatifs:
BARCODE: 793573888204
Dans la liste de souhaits 1__PH_1__ Cela a été vu 8351__PH_1__ fois
Descriptif Descriptif
In X Marks the Spot, players are pirates who aren't searching for treasure marked by an X, but rather trying to place that X themselves.

Each player starts the game with three gold(ish) doubloons and a hand of four cards; most cards are divided into two sections, with the sections indicating one of four pirate icons, open water, a ghost ship or a kraken. Some cards contain actions – e.g., cannon, plunder – that can be played against an opponent.

On a turn, a player draws two cards, then plays two cards. Cards are placed to form a grid on the playing area. A pirate icon can cover a pirate icon of the same type; a ghost ship is wild and counts as all pirate icons, and can cover and be covered by any pirate icon; open water can cover or be covered by any pirate icon or a ghost ship. A kraken can be covered only by a ghost ship, although a cannon can remove it from play.

Your goal is to create three Xs in the playing area that feature your secret icon. As soon as you (or an opponent) create an X, whether connected orthogonally or disagonally, you mark the center space with one of your doubloons. The first player to place her three doubloons on the board wins.

Informations supplémentaires Informations supplémentaires
Mécanique: Placement des tuiles
Catégories: Pirates
Noms alternatifs:
BARCODE: 793573888204
Dans la liste de souhaits 1__PH_1__ Cela a été vu 8351__PH_1__ fois